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Second Sphere Announcements, News and Community => News, Rumours and Trading => Topic started by: Begel Dverl on August 21, 2013, 07:52:01 PM

Title: Tyranid Rumors (Summary on Page 3!)
Post by: Begel Dverl on August 21, 2013, 07:52:01 PM
Marines haven't even been launched and the Tyranids are already getting some new rumors.

From based Dakka:

Quote from: Kroothawk 545791 5941186 70c6528fcc14f1e91a663a37418a3bec.jpg
Quote from: Larry Vela over at BOLS40K RUMORS: Tyranids

Hold on a second - the Hivemind doesn't like Space Marines getting all the attention.  Here is the latest on the bugs:

-Tyranids are after Space Marines
-Look for them before the end of the year

New Minis:

Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:

Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire

Added 14th August:
Quote from: BOLSAltered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18" synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12." Stats like Tervigon, except 2A. SitW
Quote from: BOLSTwo new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new "Surprise!" rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
Quote from: BOLSTyranids will be receiving a large plastic monstrous creature. -the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord, $115 usd.
Added 19th August:
Quote from: Bell of Lost Souls 8/19/13First off, most rumors are pointing to November for Nids - and we all know that new releases ship the first Saturday of the month. 

Carnifex - significant cost reduction

Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.

New Flyer - Fast Attack choice, the alternative build for the Harpy kit.

Ymgarl Genestealers - New special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.

Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.
Added 20th August:
Quote from: Anonymous source on Faeit 212
Tyranids, at least at current can ally with themselves essentially.
They have the standard:
2 HQ
6 Troops
3 Elites
3 Fast Attack
3 Heavy Support

And can take an optional

1 HQ
2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...)

And if they do, it unlocks
1 Elite
1 Fast Attack
1 Heavy Support.

Only an HQ from the core can be warlord.

Then the diversity comes into play.

Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains.

There are also army wide FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance.  Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby).

They have some really cool adaptations for skyfire.

Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard.

Tyrannofex will see a points decrease.

Pyrovore will see torrent.

Ranged biomorphs contribute to a model's close combat.
Melée biomorphs enhance a model's ranges attacks.
You take some biomorphs that affect both, like +1 str to both.
But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs.

Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture.
Quote from: 4chansomeone posted these on 4chan.

>Army-wide notes
>- No FOC and ally table changes
>- Devastation and Adaptation are new power tables with 3 powers each + primaris.
>- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
>- All Tyranid powers can be used with either one or two charges to increase the effect.
>- Ravenous Advance: Units with this rule can run & assault in the same turn.
>- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
>- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
>Harpy/Erinye, plastic dual kit.
>- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
>- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
>- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
>- Increased Swoop speed and its gimmick is grappling other flyers.
>- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
>- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
>Zoanthrope (Doom)/Genethrope, plastic dual kit.
>- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
>- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
>- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
>- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
>- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
>- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
>Mycetic Spore/Mycetic Hive Node, plastic dual kit
>- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
>- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
>- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
>Carnifex
>- Old unused bimorphs in the box are options again.
>- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
>- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
>- Enhanced Senses gives Night Fighting.
>- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
>- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
Title: Re: Tyranid Rumors
Post by: Scout Sergeant Mkoll on August 21, 2013, 08:22:48 PM
Now this looks interesting. Some of the stuff I quite like the look of. Being able to Run and Assault again at long last for example. Point costs will still have a massive impact, of course, but so far there's enough to potentially see me break out my 'Nids again.

The news about the new "big bug" worries me. I mean, do we really need anything bigger than the Trygon, Tervigon and Tyrannofex?

As for modifying the force org, I'd rather they'd changed the Alllies matrix to take into account things like Genestealer Cults. Hive Fleet specific rules could be interesting though.

Also, what's the betting no Tyranid has anything even remotely close to Calgar's absurd "I get 3 Warlord Traits" rule? :P
Title: Re: Tyranid Rumors
Post by: Begel Dverl on August 21, 2013, 09:43:57 PM
Quote from: Scout Sergeant Mkoll on August 21, 2013, 08:22:48 PM

The news about the new "big bug" worries me. I mean, do we really need anything bigger than the Trygon, Tervigon and Tyrannofex?

Also, what's the betting no Tyranid has anything even remotely close to Calgar's absurd "I get 3 Warlord Traits" rule? :P
Stop asking silly questions and roll with it  :P

But seriously, maybe we might get something along the lines of a Heirodule or something.
Title: Re: Tyranid Rumors
Post by: Narric on August 21, 2013, 11:01:28 PM
The altered Foc sort'of sounds like they can take temselves asa Secondary Attachment. Interesting.

The "Big Bug" sounds ominous already, just becuase its larger than a Tervigon/Tyrano-nid.

The updates to Pryovores and hiveguard sounds like what I'd assume Nid players would want, especially those who have the models and dream of when they were useful.

The idea of Hive "Strains" a-la Chapter Tactics is a curious new idea. Something that may put Marines back in place, if done right.

Thats all I'll say fo now, but most of what I've read sounds more apealng than the SMurf rumours, and thats not because is a Xenos codex.
Title: Re: Tyranid Rumors
Post by: Thantos on August 22, 2013, 09:04:45 AM
This is one army where the "MAKE BIGGER MODELZ!" ethos we are seeing at the moment will really pay off. Bigger gribbly monsters? Yes please, sir, ill take two!
May encourage me to finish my all ripper and zonathrope army ... so many rippers ...

Looking forward to this one.
Title: Re: Tyranid Rumors
Post by: Chicop76 on August 26, 2013, 12:23:34 AM
I don't use the pyrovore not because people say it sucks, but due to the fact it's in a crowded elite slot which I rather run other things. In essence if the elite slot is still the same and you make them torrent and cheaper I still doubt I will use them.
Title: Re: Tyranid Rumors
Post by: Chris on August 26, 2013, 08:56:33 AM
Yeah, so this is pretty much some one's wish list. I'll try and find it, but the order of releases is floating around somewhere, next up are supposed to be Orks in January... I'll see what I can find.

EDIT: Ok, so it may not ALL be wishlisting... There is no word of a codex, only a new model box...

November: Nidvember; Plastic Hive Guard Box released (corrected)

December: Hobbit and new Terrain

January: Ork Codex; Plastic Kommandoz & Warboss Plastic Kit

February: Dark Elves Armybook

March: Imperial Guard; three Plastic Kits for Steel legion & a Turretless Tank Kit, new Steel legion Character (no Yarrik!) Codex-Focus is Cadia & Armageddon

April: Bretonnia Armybook

May: Space Wolves, there will be a 13th Great company & Thousand Sons Supplement parallel release near end of the Year Focus of the SW Supplement is the Fight again Tzeentch Forces

June: Warhammer Fantasy 9th Edition with Empire vs. Orcs & Goblins
Title: Re: Tyranid Rumors
Post by: Begel Dverl on August 26, 2013, 11:41:32 AM
Quote from: Chris on August 26, 2013, 08:56:33 AM
December: Hobbit and new Terrain
Expected.

Quote from: Chris on August 26, 2013, 08:56:33 AM
March: Imperial Guard; three Plastic Kits for Steel legion & a Turretless Tank Kit, new Steel legion Character (no Yarrik!) Codex-Focus is Cadia & Armageddon
How does a turret-less tank even work? Will there be an upcoming supplement for turrets?
Title: Re: Tyranid Rumors
Post by: Chris on August 26, 2013, 12:19:30 PM
I'll stick this in a new thread, so we can discuss it there...  Lets keep this for Tyrannids....

Although, Forum is DEAD at the moment.
Title: Re: Tyranid Rumors
Post by: Chicop76 on August 26, 2013, 02:26:21 PM
Quote from: Chris on August 26, 2013, 12:19:30 PM
I'll stick this in a new thread, so we can discuss it there...  Lets keep this for Tyrannids....

Although, Forum is DEAD at the moment.

I agree this forum is super dead. Who wants to post stuff that take 2 hours to do and get no response. 4 hours if I clean it up, etc.

Tha being said I think I am triple exicted since 3 of my favorite armies will be updated really quick, Tau, Daemons, Nids. All they have to do is get IG and I am golden.

However I feel the being broke syndrome after Daeomns and Tau codexes. I am still debating on getting a helldrake, but don't know what troops to run, probably cultist.

Anyway I would like to she shooty nids make a come back personally. Never really cared for genestealers.

Give me dakkafexes again and I'll be happy really. An army full of dakkafexes and termagons would personally make me happy.

Tyranid Prime
Trygon
Termagaunts
Tervigons
Tyrant
Tyrant Guard
Tyranids
Tyrannofex

TTTTTTTT so many T's.
Title: Re: Tyranid Rumors
Post by: Cammerz on August 26, 2013, 02:54:40 PM
Quote from: Begel Dverl on August 26, 2013, 11:41:32 AM
Quote from: Chris on August 26, 2013, 08:56:33 AM
March: Imperial Guard; three Plastic Kits for Steel legion & a Turretless Tank Kit, new Steel legion Character (no Yarrik!) Codex-Focus is Cadia & Armageddon
How does a turret-less tank even work? Will there be an upcoming supplement for turrets?

Like this; http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Tanks/THUNDERER-SIEGE-TANK-COMPLETE-KIT__.html

We've already had Chaos of both varieties and Tau so I'll probably just get the IG codex and hope I don't need to change too much.

But its nice to see Bretonnians getting some love, I've been in this hobby for just over 10 years now and I'm pretty sure they're the only army I haven't seen updated.
Title: Re: Tyranid Rumors
Post by: Kur'os on August 27, 2013, 12:56:11 AM
Aside from the Tau, this is update is what I've really been looking forward to.  My last couple of weeks have been nothing but playing / working on my 'Nids.  ^ ^  I even made a special large blast marker for my Stranglethorn cannons...

Though unlikely, it would be nice if there was some sort of FOC / Ally perk to make up for their lack of Ally options.  Even if it's simply modding what counts as troops/scoring based on X choice.  Personally, I'm game for any form of reasonably costed Nid'zilla build again...

-Kur'os
Title: Re: Tyranid Rumors
Post by: Scout Sergeant Mkoll on August 27, 2013, 10:47:12 AM
Chicop, you do realise the whole point of Tyranids is "Rawr, grible gribble, combat. Oh no, you're all dead", right? :P

'Nids aren't supposed to shoot, they're supposed to throw bodies at the enemy and then slaughter them in close quarters.

I quite like the "ally with yourself" idea, though I would've liked a slightly edited ally chart to represent things like Genestealer cults etc.
Title: Re: Tyranid Rumors
Post by: Chris on August 27, 2013, 11:04:48 AM
Supplement?  :P

That seems to be the way GW are going these days.
Title: Re: Tyranid Rumors
Post by: Sorck on August 27, 2013, 11:22:55 AM
Quote from: Chris on August 27, 2013, 11:04:48 AM
Supplement?  :P

That seems to be the way GW are going these days.
Another one which requires your £30 rulebook, £30 codex and £30 supplement? It doesn't end up cheap.



These rumours are a pain. I really don't need to buy a new army book for an army that I only use once every 6 months...
Title: Re: Tyranid Rumors
Post by: Chicop76 on August 27, 2013, 01:57:19 PM
Quote from: Scout Sergeant Mkoll on August 27, 2013, 10:47:12 AM
Chicop, you do realise the whole point of Tyranids is "Rawr, grible gribble, combat. Oh no, you're all dead", right? :P

'Nids aren't supposed to shoot, they're supposed to throw bodies at the enemy and then slaughter them in close quarters.

I quite like the "ally with yourself" idea, though I would've liked a slightly edited ally chart to represent things like Genestealer cults etc.

The whole point is they are supposed to adept. If they get destroyed in sooting than they adapt and be shooty.

It's like shooty orks. It throws people off. They expect nids to run in and gobble, gobble. Instead I sit back and shoot. Like I said the older nid dex llowed me to outshoot everyone, but orcs.

Even so my shooty nidlist always did realy, really well. What was great about it I did had non shooty elements in case I need to force my way on objecetives.

I can still do shooty, but it's not really the same as before. Shooty nids now are more anti infantry than anti tank. Can't complain about biovore's at all.
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Begel Dverl on August 30, 2013, 01:02:45 AM
MORRRRRRRRRE STUFF



Lots of Content in this one
Quote from: Anonymous source on Faeit 212
This is from the latest test codex to finalize the rules for the upcoming codex.
HQ:
Hive tyrant:
WS BS S  T  W  I  A  LD  SV
8  4  7  7  5  6  5  10  3+

composition: 1 Hive tyrant
Unit type: monsterous creature

Weapons and biomorphs:
Bonded exoskeleton
bone sword (challenge weapon)
lash wip (changed: -4 to enemies initative)
scything talons

special rules:
Synapse creature
psyker mastery level 3
overlord (+1 to movement & charge distance for army until death of unit)
shadow in the warp (changed: -4 to enemy physic tests within 12'')
leaderless (death of unit will cause strengh 4 AP - hits to all units within 12'')

physic powers:(under testing)

options:
add an additional set of scything talons: free
replace scything talons with heavy venom cannon:
stranglethorn cannon: (changed: 15pts)
twin linked death spitters: (changed: strength 5 AP 4 assault 4) :

may take the following:
Adrenal glands: 5pts
toxic sacks:
acid blood:
implant attack : (changed: challenge weapon) :
toxic miasma:
regeneration: (changed: 5+ to regain a wound at the end of the turn) :
Alpha regeneration: (4+ to geain a wound at the end of the turn):

May take up to two upgrades:
armoured shell:
wings:
spore field (-1 to enemy BS when firing at model):
physic shield (4+ invunrible save)

Swarmlord:
WS  BS  S  T  W  I  A  LD  SV
10  0   8  7  6  7  6  10  2+/4+

Composition: 1 Swarmlord
Unit type: Character Monsterous creature

Weapons and biomorphs:
Bonesabres (challenge weapon)
armoured shell
physic shield

special rules:
synapse creature (18'' range)
phyker mastery level 4
swarm leader: (changed: give one unit: rage, fear or feel no pain)
undying beast: gains eternal warrior special rule
blade parry: (changed: gains +1 attack for every enemy model in base contact. striking at initative step 7)
shadow in the warp
painfull  loss: (once the unit is killed ALL models must take a unmodified leadership test (including units under synapse) the amount you fail by
on your leadership test is the amount of wounds a unit must take)

physic powers: (under testing)

Tervigon:
WS  BS  S  T  W  I  A  LD  SV
4   0   6  6  6  1  2  10  3+

Composition: 1 tervigon
unit type: monsterous creature

weapons and biomorphs: (Unchanged)

special rules:
synapse creature: (12'' range)
brood progenitor
pysker mastery level 2
shadow in the warp
spawn termagaunts
it will not die

physic powers: (under testing)

Must take one of the following:
scything talons:
piercing talons: (+1 stength)
crushing claws: (changed:
spore field:

can take one of the following:
adrenal glands :
toxic sacks:
acid blood:
toxic miasma:
regeneration:

Tyranid prime:
WS  BS  S  T  W  I  A  LD  SV
6   4   6  5  4  5  4  10  3+

Composition: 1 tyranid prime
unit type: infantry

weapons and biomorphs:
scything talons
rending claws
implant attack

special rules:
synapse creature:(6'')
alpha warrior: (changed: if unit joins warriors then synapse range increases to 12'' also allows squad to use WS)
shadow in the warp

replace scything talons with:
pair of bone swords (changed: challenge weapons) :
lash wip and bone sword:

may take the following:
adrenal glands:
toxic sacks:
regeneration:
physic shield:

ranged weaponry: (under going beta testing)

The parasite of mortrex:
WS  BS  S  T  W  I  A  LD  SV
6   0   5  5  2  6  3  10  3+

Composition: 1 parasite of mortex
unit type: jump infatry

weapons and biomorphs: (unchanged)
special rules: (unchanged)

Hive guard:
You may include a squad of hive guard if you take either the hive tyrand or the swarmlord
(these do not count towards your HQ slots)

WS  BS  S  T  W  I  A  LD  SV
4   0   6  6  1  4  3  7   3+

Unit composition: 1-3 hive guard
unit type: infatry (character)

weapons and biomorphs:
rending claws
scything talons
boned exoskeleton

special rules:
instinctive behaviour - feed
blind rampage
rage
shield wall

may take the following:
lash whip
bone sword (challenge weapon)


Quote from: Bell of Lost Souls
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence.  Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.

-Mycetic Spore is coming with the new Tyranid release

-Plastic combo-kit that makes the Spore and another large bug.

-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.

-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.

-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out...  :wow:

-It has forward arms options that can be upgraded for various biomorph/weapon options.

-The secondary creature build option replaces the abdomen/sac with something entirely different.
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Kur'os on August 30, 2013, 01:27:58 AM
I'm drooling at those Hive Tyrant stats / options...  >.<

And the description of the Myscetic Spore make me chuckle.

-Kur'os
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Rarity Declis on August 30, 2013, 09:25:35 AM
Quote from: Chris on August 26, 2013, 12:19:30 PM
I'll stick this in a new thread, so we can discuss it there...  Lets keep this for Tyrannids....

Although, Forum is DEAD at the moment.

Yeah, it has quieted down. That said, the best thing we can do is keep posting good content and eventually people will come.

Quote from: Chris on August 26, 2013, 08:56:33 AM
January: Ork Codex; Plastic Kommandoz & Warboss Plastic Kit

God dammit, they've already updated/ing Space Marines, Chaos Marines, got a Tau army, and now they're updating the Orks as well? Jesus Christ, GW, re-release Dark Eldar and just drive me into insanity and/or bankruptcy.
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Sorck on August 30, 2013, 11:28:08 AM
I'm sorry but am I missing something when I read 'Challenge Weapon'? I don't recall there being such a rule/weapon type anywhere. (I thought that challenges did not depend upon armament, though perhaps this is a potential special rule?)
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Chicop76 on August 30, 2013, 06:16:39 PM
Might be something like daemons where you can force a challenge or something like that.

Toughness 7 Tyrants is a bit hard to believe. Maybe 5 and 6 wounds which is plauseable. I seriously doubt the toughness 7.

I think it's best just to wait for the book. I mean you have no ideal what toxin sacs, for example would due in the new codex. Even sything talons you have no clue, may be +1 attack, or stil re -roll on 1.

I learned long ago wait for codex, read it than buy models. I still bought ariptide, but reading the book made me buy another.
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Kur'os on August 30, 2013, 06:46:34 PM
A couple editions ago, a toughness 7 Hive Tyrant would have been extreme.  Nowadays, toughness 6 is almost a joke...

-Kur'os
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Rarity Declis on August 30, 2013, 07:23:37 PM
Personally, I think that a Hive Tyrant, a Trygon, a Carnifex should all ignore bolter shots; they should completely stride through small arms fire and be scary as hell, requiring something heavy duty or a suicidal Sergeant feeling lucky with a grenade, who will die trying to take it down.

That said, 5 wounds, that's on the high end of things in my opinion. But then again, I don't think any humans that aren't Primarchs should be given more than 3 wounds, except maybe Abaddon (you know, the chosen son of Chaos blessed by all four powers), so seeing some humans given 4 or 5 wounds seems ridiculous.
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Chicop76 on August 30, 2013, 08:25:41 PM
5 wounds is plauseable since all greater deamons got a wound increase, except princes.

Anyway most MCs fall at toughness 6, with a few at 5, a few at 7, and 0ne or two at 8.

Thinking about it the C'tan was dropped to 7, Dark Eldar are at 7, and old clean, plus Ku'gath at 7.

I can see a swarmlord at 7, but not a tyrant to be honest. Even so I still see a swarmlord at 6 more than 7.

You have to undestand that if they still have acess to biomancy than you may be dealing with a T8-10 MC anyway instead of a T7-T9.

Which is why I hate rumors, stats are not really meaningful unless you know what powers and abilities are available. You may have a toughness upgrade.

Thiniking of toughness upgrades Carnifexes used to be able to be 7, so it is possible they can bring it back and upgrade units to 7. Which again if T7 is believable than they can possible be upgraded to 8 if they use last edition bio-morphs as an option.

Overall looking at other MC's and comparing how nids ran the last several years. I still doubt you will see many toughness 7 models in the new dex. I wouln't be surprised to see the carnifex and tyrant getting more wounds like all the other MC's did this edition.

Just going by 6th edition only 2 MC's seen a toughness hike. Which made sence since Nurgle should be tougher than the other MCs. Other than those two Nurgle models all the other MC's stayed at 6 besides the Eldar wraithlord and the new model which are 8.

Looking at how a Bloodthirster tears through armies and it is T6 I doubt they will make a tyrant t7.
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: salamut2202 on November 08, 2013, 08:20:10 AM
Necero, because I should post outside the Enclave every once in a while.


New Hive Guard Box
(http://i.imgur.com/cZ7vf97.jpg)




Resized your image for ya  ;)
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Thantos on November 08, 2013, 02:56:21 PM
They look cool :D and just in time for xmas hehe
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Charistoph on November 08, 2013, 03:29:37 PM
Quote from: salamut2202 on November 08, 2013, 08:20:10 AM
Necero, because I should post outside the Enclave every once in a while.


New Hive Guard Box
(http://i.imgur.com/cZ7vf97.jpg)

Looks like they may actually have weapon options...  Will they be like the sponson weapons on a hammerhead, only one useful build for the price, or actually an option to have?
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Begel Dverl on November 09, 2013, 12:49:38 AM
Quote from: Charistoph on November 08, 2013, 03:29:37 PM
Quote from: salamut2202 on November 08, 2013, 08:20:10 AM
Necero, because I should post outside the Enclave every once in a while.


New Hive Guard Box
(http://i.imgur.com/cZ7vf97.jpg)

Looks like they may actually have weapon options...  Will they be like the sponson weapons on a hammerhead, only one useful build for the price, or actually an option to have?
What in fuck's name is wrong with their fingers?
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Narric on November 09, 2013, 09:48:59 AM
My guess is fused together for stronger support? *Le shrug*
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: salamut2202 on December 07, 2013, 04:23:51 PM
(http://www.warseer.com/forums/attachment.php?attachmentid=182897)
:D
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Narric on December 07, 2013, 05:16:42 PM
Could easily be some bitz box bashing and some Green Stuff magic. We'd need more angles to get a better impression.
Title: Re: Tyranid Rumors (Now with +127% More Content!)
Post by: Begel Dverl on December 09, 2013, 02:07:42 AM
There used to be a picture on 4chan when this popped out that showed the possible bits the Design team could have used.

But, look at the legs on the one on the furthest left. Much more exposed muscle then on the current warriors. And the Middle warrior has those spore exhaust thingies along his back.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Begel Dverl on December 10, 2013, 08:41:33 PM
Most sources point to a January Codex release for Tyranids with several dual plastic kits.

The release seems to consist of:

Harpy (plus variant) 62.50 €
Hive Guard Box 45.50 €
Haruspex (plus shooty version) 57.50 €
Warrior Box 45.50 €
Plus some repackaging. No plastic or finecast clamshells. No Finecast models at all in this wave at least.

Seems there is indeed a pic of the new Tyranid Warriors hidden in the new Escalation book (photo taken by Tetrisphreak):
(http://i.imgur.com/eH7PmSu.jpg)
You see a tyranid Prime with boneswords, unknown small adrenalin gland, funnels on the back, blades on the shoulder.
Also the warriors are full of biomorphs, pointing at an increased role of those in the Codex.

Here an earlier leaked pic of the Hive Guard:
(http://www.dakkadakka.com/s/i/at/at2/2013/11/8/d33c91718e58b45be5ea89b8b1f3d93f_5394.jpg)

More pics are expected next week:
Quote from: Endobai over at WarseerI would expect many leaked pictures of the new tyranid models in the next week.

Can't say anything else ( I gave my word), but it is quite, quite a show also for Tyranid veterans with some nice suprises here and there.

Search my older posts before you question my reliability.
Quote from: Endobai over at WarseerSome prices are sick (almost dropped from a chair seeing one), but mostly worth the price increase saving money spent for bits - much like with the Space Marine release.

I'd start gathering money (not so easy in December, I know) because there are many 'must buys' in the release.
QuoteI'd be betting on a clamshell prime as the 'generic' hq option for Nids rather than a recut warrior box with prime options
It is not a clamshell plastic pack.
Quote from: TetrisphreakWarriors are already overpriced at $47 for 3 models. If they get a new box with wings, swords, new weapons, and a prime option expect them to see a $65 box akin to crisis suits.
Don't worry it is not going to happen.
It is more like with the new tactical SM squad where the new box wasn't much more expensive.
I suppose they are going to get more profit from the quantity of the boxes every Tyranid player will have to buy.

Added 8th December:
Spoiler
New (probably made up) BOLS rumours:
http://www.dakkadakka.com/dakkaforum/posts/list/60/567025.page#6322156
Quote from: Endobai over at Warseer
Quote from: brassangelPer BoLS, so take with salt:
Yep, that is a good idea. Half of it is completely wrong, mistaken or just slightly off the mark.
But hell, there could be a second wave so untill the codex is there it is not certain.

Can't say if the rules are, though - again as long as the codex is not released.

EDIT: Also, what the hell, expect a dataslate with the release. Nothing unexpected something like this appears I realise, but it will apparently give another option to create an army.
3rd edition players will notice some similarity between it and one evil, sickly powerful army list from a decade ago; though I seriously hope it will be only representing similar idea, but without the rules almost every non-Tyranid player hated back then.
Quote from: Endobai over at WarseerOk, that is easy and spoils nothing. No author named.

Apparently right now it is a work of the entire team, but no real suprise here either with rumours about shared work circulating for a while...

Anyway I fully expect some images in next 6 days. As usual first probably something blurry, made by an old mobile phone camera from a wrong angle so that people can discuss how utterly ugly it is and they will never buy it.

I dislike one release from the Tyranid wave, but the rest seems fine or better than fine.
And the cover of the codex is all right, though could probably be better.
QuoteThe data slate- when I read up on the original Mycetic spore list I think it was more just the deployment type of it- plus it was cool as it represented a specific stage of a tyrannid invasion- so good flavour fluff wise but I wouldn't want anything overpowered - it's just not fun to fight against.
The early invasion theme is still here, but this time without "drop a brood of Genestealers on their heads and see them kill everybody" mode.

Added 9th December:
Spoiler
Quote from: Endobai over at WarseerI had to find the Tyranid codex and more important had to work for a couple of hours, too addicted to things such was food, drink and shelter to ignore this need. I am no Tyranid player so I wanted to have the codex in sight not to make any mistakes people will in turn mistake for something else.

It is still too early to say too much - hardly enjoyable to be in the spotlight shining like the Astronomican for the Hive Fleets...
I can only say maybe 20% of what I know for now. Soon images should start appearing in the web so it will be possible to comment on some of them.

Warriors

In my opinion definetely the centerpiece of the release. Much like the Tactical squad for the Marine codex they are something every Tyranid player - new or veteran - will have to buy.
The box includes all or almost all weapon options the Warrior entry in the current (still the current) codex has + something really nice. Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.

The unit's cost.
It depends on the cost of wargear and what special rules give them - namely what Synapse Creature gives them in the new codex. Right now I can see no meaningful point decrease. Still troops though.

Tervigon

Still troops, but comes with 'the Gaunt tax' to occupy the slot. Gaunts are cheaper so it helps a little.

Much depends on the new psychic powers the Tyranids get because it remains a psycher with randomly generated powers so unlike some psychers in the new tyranid codex.

The Big Bug

It is big, but not that big. Remember that the Wraithknight and Eldar models in general are smooth and do not have so many limbs, vents, horns, bio-guns etc so making something as large as the Eldar fellow would create something really, really expensive - definetely in titan price range. The big bug is thankfully cheaper.

The creature is taken from the Epic 40k, but the difference in size is not so ridiculously... pronounced, but it is large enough.


Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
(Added via edit:)

Tyrant Guard too got something new, a weapon upgrade they will find really useful.
Quote from: Endobai over at Warseer
Quote from: VhalyarCheers Endobai. Whether these rumors end up correct or not, at the very least they're interesting enough to be the only reason to visit this thread currently
My source is solid.

QuoteI don't suppose you'd care to elaborate a bit on what the big bug's role is? There's not exactly a lot of roles left to fill out in the Tyranid army except "like
  • but bigger!" which is... boring, so I'm curious of it goes in a completely different direction.
Nope I'd rather not do that yet. But you'll easily find out when it is finally shown or its name is leaked - a direct transition from Epic 40k.

Quote from: RedemptionThanks for the info Endobai, much appreciated! Do you have any clue whether or not the new Warrior box will include wings to make Shrikes?
Warrior entry options seem covered, but Shrikes are a diffrent entry... cannot say for sure but with so many options in the set I doubt there is any space left...

Instinctive behaviour - clarification

As I was afraid it was misunderstood (yes I see you H.B.M.C.).
Modes stay, so if something lurks it doesn't feed.

But there are more modes than just those two.

Psychic powers

One set of 7 powers, but some creatures do not roll, but get something specific and it doesn't have to be the Primaris.
Quote from: Endobai over at Warseer
QuoteFirst off cheers for all this! Good tidings are finally coming our way indeed. Glad tervigons are still troops cause I got three of the mommas painted up and would hate only being able to field one or two.

I find your warrior comments interesting and a bit distressing as right now I only have 4 of them. You seem to be implying that they are going to be the best unit in the new codex or at least the center piece that hold the army together. Anything that you can expand on?

Can you please expand on the psychic powers comment? That has me a bit nervous as I am really enjoying the psychic powers offered to me in the rulebook. Enfeeble and endurance are just fantastic... will we still have access to these powers?
The poster below was spot on. The Warriors are a new set, the last one was from 2001 so it is as with the Tacticals who got reinvented, multi-optional new sprues. Cool, useful, but they are not super-killy. Can easily be made the core of the army and have access to very many weapon options so good value for money too.

Psychic powers

I doubt they will remove the access, so far nothing suggests it.
QuotePersonally I read his comment as written from a model-design/aesthetic point of view, not refering to rules/ codex-role. Just my 2cents.
Thank you.
(...)
Don't know what Synapse Creature gives them in the new book.
That is pretty much the most important thing here and I am sadly unable to verify it.
Quote from: Terrorfex over at Warseer+++++++++++ MAJOR UPDATE +++++++++++

Behold brothers and sisters, I have more evidence than you can handle Today we thought of kidding around with games Workshop and since my local dealer has a pretty good relationship with its GW Area Distributor we thought about try to include 3 Boxes of Plastic Hive Guard alongside the other products he needs to order. What started as a little joke ended up with a massive info leak. I was standing next to my dealer while he phoned, the speaker were turned on and this is what I heard with my own ears:

We: Hi XXX, we wanted to make an order
GW: Ok we can put the stuff in the package for this thursday
We: *name all the normal products*
GW: Ok I have managed your oder
We: ah and I saw a box of Hive Guards in the net - I want three of those aswell
GW: Haha yeah leaked pictures - and you know that. You need to wait till january
We: Does that mean we finally see bids in jan?
GW: Yeah, preorder around new year
We: can you give me some information or is this super secret?
GW: Yeah I can - we will inform the stores pretty soon anyway
We: Do you play bids, too or have any idea behind it?
GW: *searches Data* no not really, I rarely play
We: Ah ok
GW: here is what is in our system: a Harpyie for 62,50€, Hive Guards for 45,50€ . Haruspex for 57,50€ and a warrior box for 45,50€ .
We: No Drop Pod?
GW: Apparently not
We: Hmmm strange - I thought they would finally release one.
GW: This is pure speculation but I think I heard that the drop pod is no longer in the codex. this new creature is a transport thing
We: Cool, no chars, fine cast or clamshells?
GW: No just the things I just said, thats all.
We: Cool, can you tell me anything else?
GW: No - thats all
We: Ok Thanks


OK WE HAVE:
Tyranids in Jan
Harpyie 62,50
Schwarmwachen 45,50
Haruspex 57,50
Krieger Box 45,50.
Translates into:
Tyranids in January
Harpy 62.50 €
Hive Guard Box 45.50 €
Haruspex 57.50 €
Warrior Box 45.50 €
Quote from: Endobai over at WarseerHeh, so it is out.

I can safely say something more.

All those sets allow construction of another unit, also the Haruspex which can be assembled as... another creature from Epic 40k.

Hive Guards got another weapon option which can be seen on the leaked image.
The weapon is electricity based. No doubt inspired by Teslas, but I have no idea if it works in a similar way.

Tyrant Guards are very lovely. My most favourite models in the release combining what is the best in the 3rd and 4th metal models.
Several weapon options just like with the warriors.

I think that they got those new 50 mm bases. I was mistaken in the past with the SM Centurions so forgive me if I commit another once again.

Haruspex is damn ugly so you will recognise it immediatelly, but its 'twin' is actually really nice looking MC.

Harpy's 'brother' is not called Eridne/however it was called in those rumours.
QuoteAny insights into Hormagaunts?
Cheaper and faster. Think of Slaaneshi Daemons.
QuoteAny info on Lictors?
Nothing except that they appear in the dataslate.

Of course nothing speaks like autonomous, scout, vanguard creature like a model which after landing realises how alone it is, how scary the world is and that everyone wants to kill it - so I hope it regains at least its autonomy. Rather safe bet in my opinion.
QuoteI don't think anyone here has asked yet (wonder why...) but what about rippers? The vanguard of my skittering horde, well a comic relief at least. Hopefully The Parasite will get a model, that would be awesome to see rippers burst from the chests of guardsmen.
If I see it right got more expensive, but are no longer suicidal.
QuoteJust a query Endobai, is the alternative weapon for the Hive Guard an Anti Air weapon?
I doubt it is judging from the description, but cannot disprove that entirely.
Quotea tidbit on genestealers?
Seem the same, but Broodlord has a fixed psychic power (no rolls) and full access to biomorphs - there is a list of those much like with wargear for other armies in other books.
QuoteNot going to push what the optional build is gonna be, I'm more intrigued about you calling it ugly. You mean "bad" ugly, yes?
It looks... it looks like it ate too much. Have no idea how much painting can improve it...
QuoteOh, and so is it true that the spores are out of the Codex?
No trace of them so far.
QuoteSurely they aren't just getting 4 bulky kits, right?
No clamshells. Perhaps a second wave, wouldn't be that weird, but mind their production capacity when it comes to plastic models is limited. Jes Goodwin said something about it when was asked about Jetbikes.

The are some repackages, though. More models in some boxes (so no Dire Avenger rip off), but don't remember how the prices will change in comparison.
Quote from: BigRed from BOLSThe total release contains 9 new kits, 3 clamshells. ZERO Finecast.
Unless there is a second wave they are wrong again.

Off the mark when it comes to some rules as well and I am not sure if the rumours are on target with the rest either.

Whatever I'll use what I know for sure.

Just to make a summary:

There are definetely those four sets named in the phone call in Germany.
Dual sets (one, lets say, is half-dual), so four MCs including three new beasties.

There are also other boxes, but re-packs/army sets.

No clamshell.

If there is a second wave perhaps those will include such things, but I have no way to see that far in the future. Still more than a month to the release of the book so will will find out when it comes.
QuoteSeems as if there's got to be a second wave on the horizon. There's simply too much stuff left without a model or in Finecast.
Possible, but tell that to the Eldar Aspect Warriors.

Although there is a lot of finecast in use bear in mind there are other releases coming almost every month and all of them will get new sets.
Not sure if that adds anything to my information, but I spoke to Kelly on GD about Banshees and he definetely suggested that things like that although important will wait for some time. There are not that many armies left to be adjusted to the 6th edition after all.

And this edition stays for a while - too many FW 2nd edition books, the massive Horus Heresy series, the super-fast release rate for 40k we have not seen in the past... some units/models have to wait and while I would wish you a very fast transition from failcast it is not certain.

Added 10th December:
Spoiler
Quote from: Endobai over at WarseerAll in one go, but do not expect the yesterday level of rumour throwing. I still need time to work you know. ;)

On the other hand I didn't know there is an endobai rumour tracker on Dakkadakka - with one mistake actually.
Do I win a T-shirt if it is all accurate?
QuoteYou are my hero right now. Can you give any more indication on the psychic powers? You said that most have powers assigned to them (specifically the brood lord).
A number of them, some, but I doubt it is most. Tyrants for example have to roll.
QuoteI think you said the tervigon does not, but must roll on the tyranid psychic powers chart. What about some other units? Again, it should say in the book which psychic powers tyranids have access too. If we lose access to biomancy and don't gain excellent powers, that could cause a couple of problems. Granted, we adapt as we go, so it isn't a big concern, just some tweaking here and there.
I know too little about the whole set of powers. Dominion seems to be the Primaris.
QuoteI am also curious as to you feelings about the changes in general. Does this book allow for more builds? As in you can run a lot of monstrous creatures or a giant swarm? The horms thing is intriguing. When you say demonettes, do you mean the mounted ones? I am disappointed that Warriors and Genestealers haven't really changed (at least in what you have said). I am also curious if tyranids gained a battle focus like eldar? There was a rumor they could move, run, and assault. Is this at all true?
Curiously I still cannot grasp it fully. First time it happens since I started getting info from this source (and never posted most of it because it is mainly for my use). Frankly I am concerned about the little guys, but have still too little information to make definite statements.

About Horms see below - a multi-quote in all its glory.
QuoteLastly, you mentioned that biomorphs are back in and that warriors have a lot of access to them. Are Hive Tyrants more customizable as well? Is the codex in general more customizable?
Biomorphs are accessible by many creatures. Hive Tyrant is definetely on the top of the list so...
QuoteWe have a general idea of what the harpy does, but perhaps you can talk about the other flyer a bit. What kind of roll on the battlefield do you see it taking?
It does have very, very interesting weapon. Cannot say which untill images start showing.
I believe that when it comes to the background description of it this is the first time ever the Tyranids get access to this kind of weapon class.
I know, cryptic and some people will say that the guy knows nothing so talks nonsense to cover the fact, but in this case just one word I would have to use would say almost everything.
Honestly I cannot find a way to describe it without making it all too obvious.
QuoteSorry if I am asking too many questions, I am sure you can't answer them all either.
No problem. I doubt I helped much anyway.
QuoteTyranids need some form of skyfire though. Probably will be a biomorph of some kind, like a repurposed enhanced senses.
I am not sure if they will get ground based Anti-air.
I definetely said that the new Hive Guard weapon doesn't sound as one - description suggests something much different - but Hive Guards still might get access to Skyfire for the primary weapon we all know and love/hate.

So I cannot exclude skyfire altogether, not yet, but the new weapon doesn't sound like one.
Quote@Endobai- thanks so much for sharing! So much info! Made my day!
So no Shrikes in the release I take it?
The range of wargear, the pricing of the box, the space on the sprues and wealth of options available suggests there is nothing left for such large pieces like wings.
An educated guess, the process of deduction + absolutely no confirmation there are wings = no Shrikes.
QuoteOh and I presume there is a psychic card deck for Nids?
Seven cards.
Quote@Endobai Cheers for the earlier response mate, and for all the new stuff you've confirmed!
I am to assume that your comment about Hormagaunts means they are Beasts and 4-5 points per model now? I know you can't confirm but that appears to be what you are indicating. That's very nice indeed if so!
I cannot say how many points - against Warseer policy isn't it? - definetely not beasts. Slaanesh fast, but not that fast.
Plus fleet and move through cover. The second seems an army-wide rule (not sure about winged Tyraninds).
QuoteI have a question that I think everyone wants to know; have Carnifexes been changed for the better? I'm also curious about Trygons/Mawlos/Tyrannofexes/Tervigons/etc but I think the Carnifex is the one everyone wants to know about after what happened in the previous codex. Cheers again for any info!
Got a re-pack. Nothing I can say about their rules.
QuoteI agree, has our "tank" bug gotten better? Or at least do the other rumours where it can buy biomorphs hold true?
Biomorphs are accessible by many, many models and Carnifex definetely is described as one of them.
QuoteI hope the flyrant will still be able to equip 2 twin-link brainleech devourer, but I have the feeling it will be hit by the nerf bat.
The weapon stays. Not sure if it is as good as it was.
Quote from: Endobai over at Warseer
QuoteThe Doom of Malan' tai is dead and gone, as are any units without a model. Dual kits listed as Harpy + something, psychic power details and more. A lot of this is coming out quickly, and this is all rather reliable.


Please remember that these are rumors. This is all rather reliable bits of information. Discuss away.

via 4chan.
Pictures from WD will be tommorow.

Psychic Powers table: Dominion (Primaris), Psychic Scream, Warp Blast, Catalyst, Paroxysm, the Horror, Onslaught

Warriors + Prime bits (not a word about wings in a box)
Harpy + Something
Something Hungry + Something Shooty
Hive Guard + Other Known Guard

via daboarder on Bols in response to above.
ok guess I can give more info now this has dropped.

Those powers haven't changed........

yup how ****ty is that, can you imagin rolling the horror? bleah!

and zoans no longer have a base shooting power

oh and no, things without models are NOT in this codex (dont know about shrikes given the FW kit) but special character that was popular with 3rd party sculptors is dead and gone.....

Cue the cries of "the DoM was cheese anyway".....ya know, despite shriek being a primaris power for telepathy.
I can confirm that.
Both big, ground beasts are from the Epic 40k, also the shooting one.
Warrior box is half-dual as I said without confirming it is this particular one.
QuoteAny truth the psychic mechanism BOLS just tossed out?
I have no information saying it will be different than with other armies.
Might be true, but I am only revealing what I know for sure.

Also I'd like to refrain in the future from commenting everything what comes from BOLS about Tyranids in recent days.
Takes too much time.
QuoteWell, nids made the least sense to have special characters. Old One Eye and Swarmlord are probably still around though.
Both are still here. Swarmlord is mastery level three.
QuoteI think no one asked yet about these monsters:

-Does the biovore stays the same? Does he has access to various ammunition?
-Does the pyrovore is somehow usefull now? Better AP for the flamer or torrent rule? Or completely reworked?
-Any changes to the Mawloc?
-Does the gargoyles keep Blind Venom?
-Is the tyrranofex cheaper or does he has better weapons options?
-Does the venomthrope now has Stealth or shrouded?
Blind Venom stays. Venomthrope definetely confers cover saves, but don't know if it is a cover save which can be combined with stealth/shrouded or confering stealth/shrouded to models close to it.

Do not know about the rest. Not enough at least.
Quotenot sure whether to wait for the codex to drop before painting my horms?
They look nice, but I don't have the whole picture yet.
QuoteWhen in January is it set for release?
Still more than a full month from today.


Here the thread and first post with a collection of old rumours, mostly by BOLS:
http://www.dakkadakka.com/dakkaforum/posts/list/545791.page

And please do not clog this thread with lenghty discussions of wish lists that led to the locking of the old Tyranid rumour thread.
[/quote]
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 11, 2013, 07:15:14 AM
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/q71/531993_188513751339401_175579917_n.jpg)
(http://i.imgur.com/FtMTT8v.jpg)
(http://i.imgur.com/KYTzPid.jpg)
(http://i.imgur.com/sJQQEP1.jpg)
(http://i963.photobucket.com/albums/ae112/bedver/bug_zpsf3ad852d.jpg)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Narric on December 11, 2013, 08:27:39 AM
OK, I'll give GW one thing. They know how to make terrifyingly awesome models XD

Bottom creature makes me think its been eating some American Football players and their equipment :P
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 11, 2013, 09:33:12 AM
I like it. The tyrant guard are suppose to protect synapse creatures? Having more than enough carapce than for yourself is a good way of getting that across.

Also, added a pic.

Another update, a little bit of codex cover.

(http://s11863.storage.proboards.com/821863/t/SizI9HxQKA6wYYChd9PI.jpg)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Begel Dverl on December 11, 2013, 08:56:14 PM
Quote(http://i.imgur.com/Z31qwK6.jpg)

(http://i.imgur.com/BlqeKIg.jpg)

This big shit looks like a Mutalith.

I mean seriously.

Look at it.

(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2980819a_99120201021_SlaughterbruteMutalith04_873x627.jpg)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 12, 2013, 03:05:15 PM
(http://i88.photobucket.com/albums/k169/shadow00746/1386857223600_zpsb1260cfe.jpg)
(http://i88.photobucket.com/albums/k169/shadow00746/1386857709287_zps88c9daf1.jpg)
(http://i88.photobucket.com/albums/k169/shadow00746/1386858220844_zpse5b830d5.jpg)
(http://i.imgur.com/TRYNPEd.jpg)
(http://i88.photobucket.com/albums/k169/shadow00746/1386857433772_zpsf75e1472.jpg)
(http://i.imgur.com/HMe3cqi.jpg)
(http://i.imgur.com/Jf9G4Oq.jpg)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 18, 2013, 09:41:45 PM
(http://i16.photobucket.com/albums/b3/WestRider/Tyranids/1387389731917_zps111f3426.jpg)
(http://oi41.tinypic.com/30lzb6w.jpg)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Chris on December 18, 2013, 10:11:26 PM
REALLY???!!! 39 points for a ripper swarm... Why the damn stupid number...
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Scout Sergeant Mkoll on December 18, 2013, 11:02:18 PM
I see nothing here to suggest that it'll be worth breaking out my Tyranids again sadly. Part of the problem with Tyranids at the minute is speed. Hormagaunts should never have lost their Beasts status and I would gladly surrender the almost pointless "Bounding Leap" to get that back.

Warriors have a similar problem. They're too slow to reach combat and not survivable enough to make an effective shooting unit. And yet from what I can see, nothing has been done to resolve either of these issues, which causes me to suspect that the rest of the codex issues remain unaddressed in favour of the latest GW policy of "Look at this shiny new huge thing". Which is a shame, because I was looking forward to using my beasties again.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Charistoph on December 18, 2013, 11:04:19 PM
Quote from: Chris on December 18, 2013, 10:11:26 PM
REALLY???!!! 39 points for a ripper swarm... Why the damn stupid number...
Actually that's the initial cost for 2-3 Swarms, with the additional being 17-19? (picture's fuzzy)

Another odd thing, Hormagaunts come 8 to a box, but you need 10 to start?  And can max at 30?  Stupid GW, should have been 8-32.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Cammerz on December 18, 2013, 11:36:03 PM
Quote from: Charistoph on December 18, 2013, 11:04:19 PM
Quote from: Chris on December 18, 2013, 10:11:26 PM
REALLY???!!! 39 points for a ripper swarm... Why the damn stupid number...
Actually that's the initial cost for 2-3 Swarms, with the additional being 17-19? (picture's fuzzy)

Looks to me like 39pts for 3 swarms, 13pts each.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 19, 2013, 03:10:59 AM
Quote from: Charistoph on December 18, 2013, 11:04:19 PM
Quote from: Chris on December 18, 2013, 10:11:26 PM
REALLY???!!! 39 points for a ripper swarm... Why the damn stupid number...
Actually that's the initial cost for 2-3 Swarms, with the additional being 17-19? (picture's fuzzy)

Another odd thing, Hormagaunts come 8 to a box, but you need 10 to start?  And can max at 30?  Stupid GW, should have been 8-32.
They come 12 in a box.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 19, 2013, 03:12:15 AM
Quote from: Scout Sergeant Mkoll on December 18, 2013, 11:02:18 PM
I see nothing here to suggest that it'll be worth breaking out my Tyranids again sadly. Part of the problem with Tyranids at the minute is speed. Hormagaunts should never have lost their Beasts status and I would gladly surrender the almost pointless "Bounding Leap" to get that back.

Warriors have a similar problem. They're too slow to reach combat and not survivable enough to make an effective shooting unit. And yet from what I can see, nothing has been done to resolve either of these issues, which causes me to suspect that the rest of the codex issues remain unaddressed in favour of the latest GW policy of "Look at this shiny new huge thing". Which is a shame, because I was looking forward to using my beasties again.
With the rumour of death spitters being strength 6, 24", I think warriors could definitely fill a role
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Thantos on December 19, 2013, 10:29:30 AM
I care not, im finishing my all ripper army for the fluffy aspect!

Some of the models look nice, but i wish they would stick a bit closer to the old nids look and feel. Some things are starting to look goofy and unweildly.
Still like the fact nids get some love :D
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 19, 2013, 12:25:54 PM
Sorry it's not that clear, however....
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/s526x395/1531948_752838908061223_720585853_n.jpg)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Kur'os on December 19, 2013, 10:53:28 PM
Quote from: salamut2202 on December 18, 2013, 09:41:45 PM(http://i16.photobucket.com/albums/b3/WestRider/Tyranids/1387389731917_zps111f3426.jpg)

I'm in love...  O.O;;  As much as I like my existing Tyrant Guard, these are epic. 

-Kur'os
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: The Allfather on December 20, 2013, 05:15:58 AM
Those are damn cool. I love how they look like walking shields.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Begel Dverl on December 20, 2013, 02:13:06 PM
Quote from: Kur'os on December 19, 2013, 10:53:28 PM
Quote from: salamut2202 on December 18, 2013, 09:41:45 PM(http://i16.photobucket.com/albums/b3/WestRider/Tyranids/1387389731917_zps111f3426.jpg)

I'm in love...  O.O;;  As much as I like my existing Tyrant Guard, these are epic. 

-Kur'os
Oh my Republican Jesus, I love these new Guard models, but why, why do they have little "fists" around the hilt of the lashship, complete with fingers. Shouldn't it be, like, molded into the hand, or not even have a hand? Same with the boneswords.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: DEF Knight on December 20, 2013, 04:26:29 PM
the word "sword" at the least implies it's not actually a part of the being, and to much lesser extent so could "whip". Also "anthropocentrism lol"
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: salamut2202 on December 20, 2013, 05:20:25 PM
That and the tyranids a more of a  symbolism than just a representation of the animal. The conflict between the bestial and the use of tools with hands in a very anthropocentric way is a representation of the intelligence (represented by the use of tools) behind the seemingly mindless swarm (represented by the hexopodic dinosaur), it gets across the idea of 'alien intelligence' sort of how the bulky aesthetic of the Space marine represents the implacable nature of the Imperium, blah blah.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: DEF Knight on December 21, 2013, 04:27:58 AM
Quote from: salamut2202 on December 20, 2013, 05:20:25 PM
That and the tyranids a more of a  symbolism than just a representation of the animal. The conflict between the bestial and the use of tools with hands in a very anthropocentric way is a representation of the intelligence (represented by the use of tools) behind the seemingly mindless swarm (represented by the hexopodic dinosaur), it gets across the idea of 'alien intelligence' sort of how the bulky aesthetic of the Space marine represents the implacable nature of the Imperium, blah blah.

This.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Begel Dverl on December 22, 2013, 02:24:36 AM
Quote from: salamut2202 on December 20, 2013, 05:20:25 PM
That and the tyranids a more of a  symbolism than just a representation of the animal. The conflict between the bestial and the use of tools with hands in a very anthropocentric way is a representation of the intelligence (represented by the use of tools) behind the seemingly mindless swarm (represented by the hexopodic dinosaur), it gets across the idea of 'alien intelligence' sort of how the bulky aesthetic of the Space marine represents the implacable nature of the Imperium, blah blah.
I can live with that. Thanks!
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Chris on December 27, 2013, 02:50:17 PM
Anyone with an ear to the ground know of a release date? Are we looking at early, mid or late january?
I'm itchin' to get my bug on..
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Narric on December 27, 2013, 08:35:54 PM
Grabbing this from Faeit 212

Spoiler
We had a decent sized set of Tyranid rumors yesterday that looked a little off from leaked images and information we have received so far about Tyranids. I am looking forward to getting something solid about this coming release, but for right now, we are going to take a closer look at yesterday's rumors and compare with what is known.

please remember that these are rumors. Endobai is a solid source on what is known right now about the Tyranids release. The rumors being checked are these ones found here from Tyran on Dakka Dakka.
http://natfka.blogspot.com/2013/12/tyranids-some-detailed-rumors.html


via Endobai on Warseer
I'll temporary leave my cave to comment on those.
personally I'd expect something accurate in the coming week i.e. something this pile of text is not.

Flesh Hooks are assault grenades and d6 S6 ap5 rending and precision shoots.
Second looks like wishlist. Cannot imagine 9 Tyranid Warriors throwing 9d6 precision shots - can you?

Adrenals Glands give Furious Charge and the +3" run.
Opposes all what we know for example about Horms = disproven.
Unless there are different effects for monstrous creatures and such and different for little fellas,

Harpy:
140 points
Cheaper.

Fast Attack unit
Yes.

Also carries spore mines
Yes.

Born in the Skies: Can't be grounded
No idea.

Crone:
170 points
Cheaper.

Fast Attack unit
Yes.

"Exocrine":
Heavy Support unit
3 S10 ap3 shoots or 1 S10 ap2 large blast ordnance
Nope. Six small shots, one large, but not that strong.

Hive Guard:
New gun is Spike Cannon, S7 ap4 2 shoots with Skyfire, enemy must reroll successful grounding tests
From the description of the weapon I doubt it can be skyfire. The weapon, but it doesn't mean that the unit will not be able to from its basic gun.

Lost Blinding Venom
No, still have it.

Hormagaunts:
5 points
Bounding Leap is charge after running
No it is not.
.
Swarmlord:
Mastery Level 3
Yep, what I said before.

Venomthropes;
30 points:
Nope. Add quite much to the cost - about the cost of a Marine.

I know nothing much above what we already know by this point, but clears some air.

Hmm, didn't include a release date, but surely it would be the normal time of the month GW does its update releases?
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: CoffeeGrunt on December 27, 2013, 09:35:14 PM
Not buying this one too heavily. Some nice stuff here, and as we near release it makes sense that rumours be more accurate. I'd wait until the release day, really, as these rumours have shifted so much - Nidcember, anyone?

I do hope the bugs get a damned good upgrade, though. I'd like them to become the terrifying board presence fluff makes them out to be!
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Narric on December 27, 2013, 09:39:27 PM
Anybody heard anything on the Zoanthrope? I've seen Wobbly Model Syndrome do a quick comic on the subject. The implication being no love for Zoe :P
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: CoffeeGrunt on December 27, 2013, 09:47:34 PM
I dunno, I've heard they don't get access to Rulebook powers, but again, rumours.

I hope they get better, though. On Saturday my friend ran a battery of 6 of them. They fire that Warp Lance thing once each. Failed Leadership, Denied the Witch, Didn't Hit, Didn't Wound, etc, etc.

It was pretty sad, they really drop the ball when it comes to doing...anything. And I'm Tau, my 6+ Deny was all I had!
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Cammerz on December 28, 2013, 12:35:12 AM
Quote from: Narric on December 27, 2013, 09:39:27 PM
Anybody heard anything on the Zoanthrope? I've seen Wobbly Model Syndrome do a quick comic on the subject. The implication being no love for Zoe :P

From what I gather the Wobbly Model Syndrome comic is actually referring to the Doom of Malan'tai, and I really hope they have their facts right because I hate that thing.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Begel Dverl on December 28, 2013, 08:10:13 AM
Quote from: Chris on December 27, 2013, 02:50:17 PM
Anyone with an ear to the ground know of a release date? Are we looking at early, mid or late january?
I'm itchin' to get my bug on..
It is said Pre-Orders or something go up on Jan. 7
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Chris on January 04, 2014, 12:57:59 PM
Pre orders are up today...

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod2350012a

So it seems you can buy the army that was used in the WD battle report here ^^.
I know WD haven't always used the most effective armies, but by the look of this, it looks like nidzilla might be the way forward.... Again, that being said, I haven't got the magazine, I don't even know who won the battle!
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Cammerz on January 04, 2014, 03:46:01 PM
Quote from: Chris on January 04, 2014, 12:57:59 PM
Pre orders are up today...

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod2350012a

So it seems you can buy the army that was used in the WD battle report here ^^.
I know WD haven't always used the most effective armies, but by the look of this, it looks like nidzilla might be the way forward.... Again, that being said, I haven't got the magazine, I don't even know who won the battle!

I can tell you that they threw away the FOC completely and just had monstrous creatures versus battlesuits. The 'nid objectives were three T7 W2 objects which they needed to destroy whilst the tau had to kill the three hive tyrants, quite a fun read and the end result was;
Spoiler
A tie, two objectives each.

I presume however that like all GW bundles, there is no price difference compared to buying them all seperately.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Chicop76 on January 10, 2014, 08:44:50 PM
On bold you pretty much get the whole codex. I mean BOLs. It's been nerfed from what I gathered.  The problem s I see from it. Is that it is similar to tau where it heavily relies on the bigger units. The bigger units have been nerfed from what I can tell, depends if you van use main book psyker powers.

I predict your big things die and your mass swarms with no synapse wind up sitting there and look pretty.

Still waiting on codex, but have no plans to buy anything yet. Might not get into nids and put them on the shelf, or use them against beginner's.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Begel Dverl on January 11, 2014, 04:03:26 PM
Quote from: Chicop76 on January 10, 2014, 08:44:50 PM
On bold you pretty much get the whole codex. I mean BOLs. It's been nerfed from what I gathered.  The problem s I see from it. Is that it is similar to tau where it heavily relies on the bigger units. The bigger units have been nerfed from what I can tell, depends if you van use main book psyker powers.

I predict your big things die and your mass swarms with no synapse wind up sitting there and look pretty.

Still waiting on codex, but have no plans to buy anything yet. Might not get into nids and put them on the shelf, or use them against beginner's.
I'm downloading the rules now. While Doom, Ymgarl, and Spore Pods are out, this is a truly capable horde army now. Termagaunts are more survivable, Haruspexes are Elites so you can put an MC in EVERY SLOT. The Fleshborer Nest is 18" and the Hive Crone looks like it can take on a Heldrake.

Mawloc also does more hits if it doesn't get into first combat and the Tyrannofex is cheaper.

Haruspex also has Armorbane.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Narric on January 11, 2014, 07:06:22 PM
Sounds like a lot of improvements with very little nerf'ing. Either GW/the Writer have pulled their thumb out, or that download is off a very close to finalizing draft.

I guess you Nid players will find out when it hits the shelves :P
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Scout Sergeant Mkoll on January 11, 2014, 10:15:23 PM
Sounds interesting. I'll be keeping a close eye on things and see what I can find out about the codex as soon as it comes out. I really, REALLY hope they fix Hormagaunts though. :(
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Pilum on January 11, 2014, 11:42:19 PM
Quote from: Cammerz on January 04, 2014, 03:46:01 PM

I can tell you that they threw away the FOC completely and just had monstrous creatures versus battlesuits. The 'nid objectives were three T7 W2 objects which they needed to destroy whilst the tau had to kill the three hive tyrants.

So... The giant bugs were stomping the scenery and some heroes in giant mecha had to stop them? Exclusive WD preview below!

(http://powet.tv/powetblog/wp-content/uploads/2010/03/dinozord_megazord.jpg)

On that note - I am enormously tempted to save up for a Wraithknight (forget my storage problems!), if only to keep him in reserve and shout "We need the Ghostglaive now!" when he deep strikes in - will also need the theme tune on my phone, of course ;D
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Charistoph on January 12, 2014, 04:15:48 AM
Quote from: Pilum on January 11, 2014, 11:42:19 PM
So... The giant bugs were stomping the scenery and some heroes in giant mecha had to stop them? ....

On that note - I am enormously tempted to save up for a Wraithknight (forget my storage problems!), if only to keep him in reserve and shout "We need the Ghostglaive now!" when he deep strikes in - will also need the theme tune on my phone, of course ;D

The only question is to paint them like Voltron Lion, one of the 2 dozen united zords, or go for obscurity and paint it like the Mighty Orbot!
http://www.youtube.com/watch?v=an5VfHRSmnY (http://www.youtube.com/watch?v=an5VfHRSmnY)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: DEF Knight on January 12, 2014, 07:13:47 PM
Spoiler
(http://crazy-frankenstein.com/free-wallpapers-files/cartoons-wallpapers/megas-xlr-wallpapers/megas-xlr-wallpapers-1024x768.jpg)

*cough Megas XLR cough*
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Narric on January 12, 2014, 07:31:21 PM
Image didn't work DEF Knight, and I'm afraid you shouldn't be posting single images as a reply. ;)
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Dra'Tuisisch-Novae on January 13, 2014, 03:22:39 AM
Quote from: Begel Dverl on January 11, 2014, 04:03:26 PM
I'm downloading the rules now. While Doom, Ymgarl, and Spore Pods are out, this is a truly capable horde army now.

This. This is exactly what I wanted to hear, and exactly how the 'nids should be ;D.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Chicop76 on January 13, 2014, 05:00:44 AM
Quote from: Charistoph on January 12, 2014, 04:15:48 AM
Quote from: Pilum on January 11, 2014, 11:42:19 PM
So... The giant bugs were stomping the scenery and some heroes in giant mecha had to stop them? ....

On that note - I am enormously tempted to save up for a Wraithknight (forget my storage problems!), if only to keep him in reserve and shout "We need the Ghostglaive now!" when he deep strikes in - will also need the theme tune on my phone, of course ;D

The only question is to paint them like Voltron Lion, one of the 2 dozen united zords, or go for obscurity and paint it like the Mighty Orbot!
http://www.youtube.com/watch?v=an5VfHRSmnY (http://www.youtube.com/watch?v=an5VfHRSmnY)

I so wish to see that pic. I loved.The Mighty Orbots.  They was way more powerful than Ultron and faced way more powerful villains.

I just never saw how Crunch actually contributed to the groups powers, however the other 4 powers was always shown, super strength,  illusion,  elemental,  and quick change circuits to make any weapon. Little O no who turned on the huge robot and Rob who piloted with O No. I also think the transformation was one of the longest I ever seen since you had to wait on the five to combine, the car ship to enter the stomach and travel to the head and than O no to activate the robot. Also the controls seemed confusing since it basically a dome like inner circle with a tom of buttons all over the place with them jumping all around to make the robot move.

Any way I am waiting to read the dex. I been hearing a lot of negative comments about it though. Nerfed psychic powers cheaper units and same dex with a sprinkle of new units.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: The Man They Call Jayne on January 13, 2014, 01:45:38 PM
It really bugs me that all the new codexes are in shrinkwrap so you cant even read them off the shelf anymore. I want to see what its like but I am not buying it just to do that.
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Narric on January 13, 2014, 02:07:18 PM
Quote from: The Man They Call Jayne on January 13, 2014, 01:45:38 PM
It really bugs me that all the new codexes are in shrinkwrap so you cant even read them off the shelf anymore. I want to see what its like but I am not buying it just to do that.
From a retail stand-point it sorts out a couple of things. Customers will buy the product to see the content and people only browsing cannot damage the product before it is purchased. Considering I can admit to just pulling Codexi off the shelf to look something up, I know that customers looking but not buying can actually cost the company more.

However, it can be easily avoided by having a Store Copy unpackaged and available for customers to read.It prevents ill-advized purchases which could lead to refunds, and shows trust in the customers.

However, this is GW, so its obviously just for the first point of forcing people to purchase the codex :P
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: CoffeeGrunt on January 13, 2014, 02:21:10 PM
My FLGS has a copy, as the store manager wanted to get his own store set of Nids up and running. (He's selling his old Tau display army as well. They're excellently painted but impossible to fit in with my scheme, and I've also promised not to buy anything more until I finish painting what I already have.)

Everyone's really looking forward to them. They're not top-tier, but then no-one here runs that sort of build, so they'll do pretty, damn well. I look forward to facing the horde, since a lot of people have promised that they'll bring in Nid armies next week, I'm planning a Devilfish oriented list with air support, that should be fun to play.

Bring the fury of both the Fire and the Air Castes to burn this ever-devouring disease!
Title: Re: Tyranid Rumors (Summary on Page 3!)
Post by: Charistoph on January 13, 2014, 05:25:37 PM
Quote from: Chicop76 on January 13, 2014, 05:00:44 AM
Quote from: Charistoph on January 12, 2014, 04:15:48 AM
Quote from: Pilum on January 11, 2014, 11:42:19 PM
So... The giant bugs were stomping the scenery and some heroes in giant mecha had to stop them? ....

On that note - I am enormously tempted to save up for a Wraithknight (forget my storage problems!), if only to keep him in reserve and shout "We need the Ghostglaive now!" when he deep strikes in - will also need the theme tune on my phone, of course ;D

The only question is to paint them like Voltron Lion, one of the 2 dozen united zords, or go for obscurity and paint it like the Mighty Orbot!
http://www.youtube.com/watch?v=an5VfHRSmnY (http://www.youtube.com/watch?v=an5VfHRSmnY)

I so wish to see that pic. I loved.The Mighty Orbots.  They was way more powerful than Ultron and faced way more powerful villains.

I just never saw how Crunch actually contributed to the groups powers, however the other 4 powers was always shown, super strength,  illusion,  elemental,  and quick change circuits to make any weapon. Little O no who turned on the huge robot and Rob who piloted with O No. I also think the transformation was one of the longest I ever seen since you had to wait on the five to combine, the car ship to enter the stomach and travel to the head and than O no to activate the robot. Also the controls seemed confusing since it basically a dome like inner circle with a tom of buttons all over the place with them jumping all around to make the robot move.

I grew up with it on my Saturday morning for a season.  Gad I really miss that show.  Why is it that Japan is the only one willing to make those kind of shows these days?

As for Crunch, they actually had an episode where they take his power offline (as a prank because he ate one of the 'girl's' things) and they ended up being stranded because Crunch wouldn't eat anything.  The whole process in how he converts all that mass to energy is pure mystery, but then, they so is how they grow to such a large size to join up in the first place and allow that care inside.