EDIT: Done
(http://i38.photobucket.com/albums/e146/Eddievedda/hopper3_zpsfd7d9b01.png)
Hi Ladies and Gents ;D so ive finally found a few hours to sculpt somthing (digitally ofcourse, dont want greenstuff under my fingernails :P)
Working on a "Hopper" which is about 70% done. Thinking of something between a mini trex, that ghost from ghostbusters, a chaos spawn and a squig. Also its quite a forgiving sculpt, something to ease me back into doing proper organic miniatures stuff again after designing CGI oil rig equipment 9 hours each day for the past 4 months -.- ... and the next 6 months coming atleast...
Feedback on style, posing (still have to pose it!) and sculpt what i can improve with is welcomed.
(http://i38.photobucket.com/albums/e146/Eddievedda/hopper1_zps85777cb8.png)
At the current timescale im working with, should find its way into the webstore around march, probably a few varients so people can create a swarm!
This looks quite cool :D
Although...to be honest i was expecting actual hoppers :P
(http://images3.wikia.nocookie.net/__cb20090527202839/half-life/en/images/7/71/Hopper1.jpg)
Hm, very nice! Really reminds me of those damn squigs
(God, those irritated me in the SM game when they came from right around the corner... BLAMSPLAT INURFACE LOLDEATH :facepalm001:)
It might be me, but the scapula, presuming a human/natural basis, looks off in its angling and connection with the clavicle and humerus? Or, the bumps I presume the clavicle and humerus junctions to be, at least. Also, it feels it's 'too low' on the back of the beastie. :)
looks suitably gribbley, nice :)
All done, i need some new software i have decided. This stuff isnt as flexible as id like.
May repose a few varients and create a swarm ;D
(http://i38.photobucket.com/albums/e146/Eddievedda/hopper3_zpsfd7d9b01.png)