Really wanting to play more RPGs, but also wanting to run one myself (and actually do it right).
The Isle of Carandia is my original location, and while I'd like to use the base races from the D&D Player book, the Gods of the Isle are different to what you've had before.
Its mostly temperate in climate, but the mountain in the center reaches far enough for its peaks to have seasonal ice coverage.
The Capital of the Isle of Camaruda Citadel, named in homage to the lost city of Camudara. Many cities across the isle are home to all the races, but a few have higher proportions of specific races.
I'm not looking for a specific number of players, as I think I can scale encounters accordingly. While I do have a set quest to start with, I did create this entire island nation, sooo...
If people are interested I can post more info.
World BuildingCarandia can be found across a vast ocean from the major continents of the world. It is mainly an isolated nation, often times ignored by the rest of the world, and by the pantheon of gods others would call upon. This doesn't mean divine intervention is unheard of, but deities that watch of the Island are more fundamental.
- Grenator, the God of Forges, favours those who lean towards violence and weaponry.
- Silvachur, the God of Mages, favours those whom knowledge is the goal of all life.
- Karuma, the God of Rebalance. Watching over all deeds and ensuring appropriate repercussions occur, they favour those whom are fair and unbiased in the lives, or who ensure rebalance in the world. Some more affluent individuals try to corrupt the deity's image as the God of Thieves.
Cities
Camudara Local history: Ancient city. Site of first landing on Carandia. It and most of the western island fell centuries ago and have become overrun with human/elf hybrids. Artefacts from this distant era make it a favourite for graverobbers, adventures, and academics alike. | Vantadurn Local history: Built within and around a dormant volcano. The dwarves are constantly designing and building ever more fearsome weaponry, armour, and warmachines, though the reason for it has long since been forgotten by the other races. | Merivoon Local history: When Camudara fell it become an emergency seat of authority of the island, until Camaruda Citadel was built. The Elves control most of the city now, and are fair with members of the other races, but firm when it comes to the law. | Camaruda Citadel Local history: Camaruda Citadel was original the home of a virtuous king of the humans, who ruled much of the island in the power vacuum after Camadara fell. It is only accessible by ferries across the waters. |
Saltsbury Local history: Saltsbury started originally as a single fishery of the fresh water lake, but trade and its central location naturally made it grow to the well-built city it is today. Many restaurants feature fish dishes as signature choices. | Avana Local history: Second only to Vantadurn, Avana is haven for inventors and spellsmiths. | Fort Yraven Local history: The original structure is human by design, but when the fort was abandoned, it become a haven for teiflings, and down on their luck Dragonborn. These groups slowly rebuilt and expanded the fort into the haven it is today. | New Cantor Local history: Birthplace of a legendary figure with striking red and blonde hair. |
East Gemos Local history: Larger than West Gemos. Notorious for competitive inhabitants. | West Gemos Local history: More wealthy than East Gemos. Revered for its Academic focuses.
| Vrak Kome Local history: The only city with a large Half-Orc presence. Its leaders are wise enough to have kept the city prosperous with little issue from the other races, and has a mostly integrated society within its limits. | |
The story will begin in West Gemos, in a tavern called The Grey Nightingale.
Oh, you know just how to bring me back. :P Sounds good to me. :) Using the dnd character build or a different format for it?
Ah, what the hell, I'll have a go.
Quote from: Scout Sergeant Mkoll on November 08, 2018, 10:21:05 PM
Oh, you know just how to bring me back. :P Sounds good to me. :) Using the dnd character build or a different format for it?
I think my problem with my previous attempts at being a DM has been my need to re-invent the wheel of character design and mechanics for the RP. If I just stick to the tried & tested core D&D rules (5th ed btw) not only do I have an actual book to reference, but others can give me pointers on things :P
[Edit]
Player Character Log
Cammerz | Nyx the Urchin | [link] (https://secondsphere.org/index.php?topic=2508.msg39874#msg39874) |
Mabbz | Benjamin the Acolyte | [link] (https://secondsphere.org/index.php?topic=2508.msg39891#msg39891) |
Jacurutu | Aela the Outlander | [link] (https://secondsphere.org/index.php?topic=2508.msg39900#msg39900) |
RailCon | Obsidian the Soldier | [link] (https://secondsphere.org/index.php?topic=2508.msg39903#msg39903) | Swapped out. Not in party, but still in world. |
Mkoll | Hlaine the Soldier | [link] (https://secondsphere.org/index.php?topic=2508.msg39912#msg39912) | KIA |
Ulq | Raven the Soldier | [link] (https://secondsphere.org/index.php?topic=2508.msg40299#msg40299) |
I'm always up for a bit of forum roleplaying. That said, I've never played DND before, so this will be an interesting new experience for me. Did someone say the rules are free online?
Well I ran a one-off 5e game not long ago but I've never been a PC in one, although I have plenty of experience with other RP systems. I'll certainly be up for giving this a go.
Quote from: Narric on November 08, 2018, 08:22:04 PM
Really wanting to play more RPGs, but also wanting to run one myself (and actually do it right).
The Isle of Carandia is my original location, and while I'd like to use the base races from the D&D Player book, the Gods of the Isle are different to what you've had before.
Its mostly temperate in climate, but the mountain in the center reaches far enough for its peaks to have seasonal ice coverage.
The Capital of the Isle of Camaruda Citadel, named in homage to the lost city of Camudara. Many cities across the isle are home to all the races, but a few have higher proportions of specific races.
I'm not looking for a specific number of players, as I think I can scale encounters accordingly. While I do have a set quest to start with, I did create this entire island nation, sooo...
If people are interested I can post more info.
Bless you you beautiful GM.
I'll be glad to join if anyone's up for having me.
The DnD website used to have quick start rules as PDFs.
If everyone isn't familiar with 5th, I'd recommend us using just the basic rules to start with and going from there unless we want to delve into something more?
BTW, as GM did you have an idea as to what kind of campaign you were interested in running?
i.e. Is this High Fantasy, Low Fantasy, Warhammer Fantasy with the ID scratched off?
Best,
-BT
Quote from: BigToof on November 10, 2018, 01:52:02 AM
BTW, as GM did you have an idea as to what kind of campaign you were interested in running?
i.e. Is this High Fantasy, Low Fantasy, Warhammer Fantasy with the ID scratched off?
Best,
-BT
Low fantasy I think is best to start with for me.
I'll be posting some more details of the island in my OP. Mainly just some lore on the major cities, and the starting location.
And currently I have a simple quest in mind. I've kinda balls'd up a couple RPs in the past by tying it to a large overarcing story, so this time I'm just gonna try and have smaller session length-esque quests in mind, and lets the PCs interact with the world more organically.
Would we be starting at level 1 or a little higher? Any classes you're disallowing given the low fantasy nature of it?
I'm going through the 5e rulebook and starting to put together character ideas.
Level 1 to start with.
Characters don't need to be from the island btw, so don't feel tied to its lore for the characters ;)
[EDIT]
World Map with town names.
Cities (Black dots)
1. Camudara 2. Vantadurn 3. Merivoon 4. Saltsbury
5. Avana 6. Fort Yraven 7. New Cantor 8. East Gemos
9. West Gemos 10. Camaruda Citadel 11. Vrak Kome
Towns1. Clamsbar 2. Ratsbar 3. Vitchbar
4. Durnavale 5. Untersbar 6. Aezardsbar
7. Baylebar 8. Goomsvale 9. Saltscross
10. Yravencross 11. Canalvale 12. Grazervale
13. Camaruvale 14. Lakenvale 15. North Varabar
16. South Varabar 17. Gemoscross 18. Twillvale
19. Atchevale 20. Komebar 21. Squambar
22. Ightibar 23. Eriobar
I've had the sudden realization that I'm going to be afk at the end of November.
Do we know when we were trying to start?
If soon, I might have to back out, sorry!
Best,
-BT
My intent is that most of the week can be smaller interactions, with major things like combat or significant quest progression being done over Saturday and Sunday.
By the way guys, I coded a basic character sheet (https://secondsphere.org/index.php?topic=2510.0) for everyone to use. Spell slots are a simple list, hence I didn't include them, and we'll have character descriptions anyway. If you folks need more info for character making, post here, or PM me.
Alright, let's give this character sheet a try.
Character Name: Nyx
| Class & Level: Warlock 2 | Background: Urchin | Player Name: Cammerz | Race: Gnome (Rock Gnome) | Alignment: Neutral-Good | Exp: ?? |
|
Strength: [8] (-1)
| Dexterity: [14] (+2)
| Constitution: [14] (+2)
| Intelligence: [14] (+2)
| Wisdom: [10] (0)
| Charisma: [15] (+2)
| Passive Wisdom: (10) | Proficiencies and Languages: | Common, Gnomish, Light Armour, Simple Weapons, Disguise Kit, Tinker's Tools, Thieves' Kit | Inspiration: | Proficiency Bonus: [+2] | Saving Throws: [Proficient in Wis and Cha, Advantage on Int, Wis and Cha vs Magic] | Skills: [Advantage on Arcana, History, Sleight of Hand and Stealth] |
| Armour Class: [13] | Intiative: [+2] | Speed: [25'] | Hit Point Total: [17] | Hit Dice: [d8] | Attacks and Spellcasting: Eldritch Blast | +4 | 1d10+2 Force (can push a target up to 10') Crossbow | +4 | 1d8+2 Piercing Mace | +1 | 1d6-1 Bludgeoning | Equipment: | Light Crossbow (20 bolts) Arcane Focus (Wand) Dungeoneer's Pack Leather Armour Mace 2x Daggers Map of East Gemos Set of Common Clothes Belt Pouch containing 10gp Wigly (Pet Mouse) | Personality Traits: I hide scraps of food and trinkets away in my pockets
| Ideals: I help the people who help me - that's what keeps us alive
| Bonds: I owe a debt I can never repay to the person who took pity on me
| Flaws: People who can't take care of themselves get what they deserve
| Features and Traits:
- Darkvision - 60' Dim becomes Bright, Dark becomes Dim
- Add twice proficiency bonus to Intelligence (History) for magical items, alchemical objects or technological devices
- Otherworldly Pact - The Fiend
- Dark One's Blessing - Reduce a hostile creature to 0hp, gain temporary hp = Warlock lvl + Cha
- City Secrets - When not in combat, you (and any companions you lead) can travel between any two locations in a city twice as fast as your speed would normally allow.
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On top of all that I know two Cantrips: Eldritch Blast and Mage Hand, I know three spells: Burning Hands, Command and Hex, I have two 1st level spell slots which I can re-use after a short or long break. My spellcasting ability is Charisma, my Spell save DC is 12 and my Spell Attack Bonus is +4.
If we find ourselves short in any particular area then I would be willing to replace this with a different character to plug any gaps before the campaign starts. This one is actually a reimagined version of a 4e character I created as a back-up in case my Goliath Monk died but that game has ended and I like the concept.
Looks good :3 As it happens, the Gnomes and Halfings of Carandia are well known for their inventions and spellsmithery. Do you mind using the List function to break up the Feats and Traits section? Gonna go update the blank.
OP updated with all major city info. Named towns are open for backstory if you'd like to fill a little in yourself. In my mind, they're mostly Half-orc populations
Would like two or three players to get this started. We have Nyx, so I'll be updating an earlier post for Character sheets.
Had a few ideas from a colleague in work, so this should be fun :P
I'm in the process of making my character (a human cleric, if you're curious), I've just been busy with work these last few days. Hopefully I'll be able to post tomorrow.
Work in progress, I should be able to get it finished in a day or two.
Character Name: Benjamin
| Class & Level: Cleric 2 | Background: Acolyte | Player Name: Mabbz | Race: Human | Alignment: Chaotic-Good | Exp: 0xp |
|
Strength: [15] (+2)
| Dexterity: [12] (+1)
| Constitution: [14] (+2)
| Intelligence: [11] (+0)
| Wisdom: [16] (+3)
| Charisma: [11] (+0)
| Passive Wisdom: (10) | Proficiencies and Languages: | Common, Dwarvish, Light armor, medium armor, shields, Simple weapons | Inspiration: | Proficiency Bonus: [+2] | Saving Throws: [Wisdom, Charisma] | Skills: [Advantage on Insight, Religion and Persuasion] |
| Armour Class: [12] | Intiative: [+1] | Speed: [30'] | Hit Point Total: [17] | Hit Dice: [2d8] | Attacks and Spellcasting: Mace 1d6 Bludgeoning Thaumaturgy (Cantrip) Sacred Flame (Cantrip) Guidance (Cantrip) Charm Person (Domain Spell) Disguise Self (Domain Spell) Channel Divinity: Turn Undead, Invoke Duplicity | Equipment: Leather Armour Mace a prayer book or prayer wheel, 5 sticks of incense vestments, a set of common clothes, a pouch containing 15 gp
Personality Traits: Nothing can shake my optimistic attitude.
| Ideals: Rich people do not deserve the wealth they have acquired.
| Bonds: I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
| Flaws: I am suspicious of wealthy strangers and expect the worst of them.
| Features and Traits:
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I think that's done now. Let me know if you see any information I missed, this is my first D&D character.
Looks good so far as I can tell. Add "Acolyte" to your background box. Technically your Ideal isn't an option for a Cleric, but considering it lines up well with Karuma, who can be your patron God, I'm fine letting that pass :3
Interesting combination of characters at the moment. An Urchin that turned to dark forces for power, and an Acolyte desiring change in the world. A duo who would likely change the world if they can agree on what the result should be, I can imagine :3
Greetings.
I am Jac, and this is my character sheet.
Character Name: Aela
| Class & Level:Rogue 2 | Background:Outlander | Player Name:Jacurutu | Race:Wood-Elf | Alignment:Neutral Good | Exp:50 |
|
Strength: [10] (0)
| Dexterity: [17] (+3)
| Constitution: [14] (+2)
| Intelligence: [12] (+1)
| Wisdom: [14] (+2)
| Charisma: [8] (-1)
| Passive Wisdom: (16) | Proficiencies and Languages:Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, longbows, thieves' tools, lyre, Elvish, Common, Sylvan |
| Inspiration: [Yesn't] | Proficiency Bonus: [+2] | Saving Throws: [Dexterity +5, Intelligence +3] | Skills: Acrobatics +5, Athletics +2, Investigation +3, Perception* +6, Sleight of Hand +5, Stealth* +7, Survival +4 *=Expertise |
|
Armour Class: [14] | Intiative: [+3] | Speed: [35] | Hit Point Total: [20] | Hit Dice: [2d8] | Attacks and Spellcasting: Shortbow | +5 | 1d6+3 Piercing (80/320) Dagger | +5 | 1d4+3 Piercing (20/60) Rapier | +5 | 1d8+3 Piercing
| Equipment:
- Rapier
- Shortbow
- Quiver containing 12 Arrows
- Backpack
- Bedroll
- Mess Kit
- Waterskin
- Day's Ration x 10
- Tinderbox
- 50ft Hempen Rope
- Torch x10
- Leather Armor
- Dagger
- Set of Thieves' Tools
- Staff
- Hunting Trap
- Wolf Fur Collar (Hunting Trophy)
- Travelling Clothes
- Belt Pouch
- Gold: 14
- Silver: 8
|
| Personality Traits: From afar I observe, but when the time comes, I act.
| Ideals:Despite impressions, I will always strive to do right by others.
| Bonds:I lend no aid for nefarious gain. I am no thief, nor assassin.
| Flaws:I am not well liked, even among my people. Often I come across as abrasive.
| Features and Traits:
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Keen Senses: You have proficiency in Perception.
- Fey Ancestry: You have advantage on saves against being charmed, and magic can't put you to sleep.
- Trance: Elves meditate deeply, remaining semiconscious, for 4 hours a day in place of sleeping. You gain the same benefit that a human does from 8 hours of sleep.
- Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Fleet of Foot: Your base walking speed increases to 35 feet.
- Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
- Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
- Expertise: Perception, Stealth
- Sneak Attack: 1d6 Once per turn, you can deal extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. - Thieves' Cant
- Cunning Action: You can use your bonus action to dash disengage or hide.
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Welcome aboard, Jac
Quote from: Narric on November 20, 2018, 11:27:28 PM
Looks good so far as I can tell. Add "Acolyte" to your background box. Technically your Ideal isn't an option for a Cleric, but considering it lines up well with Karuma, who can be your patron God, I'm fine letting that pass :3
Interesting combination of characters at the moment. An Urchin that turned to dark forces for power, and an Acolyte desiring change in the world. A duo who would likely change the world if they can agree on what the result should be, I can imagine :3
Added in now. I assumed the various personality tables were just guidelines for if you couldn't think of your own character, so I only used them when I couldn't think of my own. And yes, I'd intended for Karuma to be my patron
Dwarf fighter incoming! Please wait whilst this character is generated...
Stat roll: 3 3 7 13 17 19 (http://dadi.lapo.it/1542898068)
Character Name: Obsidian Ironforge
| Class & Level: Fighter: 1 | Background: Soldier | Player Name: Railgun Convention | Race: Mountain Dwarf | Alignment: Lawful Good | Exp: 0 | Age/Size: 70, 4' 4" (Medium) |
|
Strength: [19]+2=21 (+5)
| Dexterity: [3] (-4)
| Constitution: [17]+2=19 (+4)
| Intelligence: [13] (+1)
| Wisdom: [7] (-2)
| Charisma: [3] (-4)
| Passive Wisdom: (Perception) | Proficiencies and Languages: - Common, Dwarfish
- Battleaxe, Handaxe, Light Hammer, Warhammer, Simple Weapons, Martial Weapons
- All Armour
- Smith's Tools, History (Stonework)
|
| Inspiration: [__] | Proficiency Bonus: [+2] | Saving Throws: [ADV: Str, Con] | Skills: Advantage: Intimidation, Athletics, Perception, Survival |
| Armour Class: [16(+2)] | Intiative: [__] | Speed: [25] | Hit Point Total: [14] | Hit Dice: [1d10] | Attacks and Spellcasting:
- Battleaxe | Atk Bonus | 1d8 slashing
- Handaxe | Atk Bonus | 1d6 slashing, thrown (range 20/60)
Equipment:
- Vantadurn Guard Captain's Insignia
- A claw from a brown bear
- Deck of cards
- Common clothes
- Coin pouch (30gp)
- Chain mail
- Battleaxe
- Shield
- 2x Handaxes
- Dungeoneer's pack
- Bedroll
- Mess Kit
|
| Personality Traits: I face problems head-on. A simple, direct solution is the best path to success.
| Ideals: Greater Good
| Bonds: I fight for those who cannot fight for themselves.
| Flaws: I have little respect for anyone who is not a proven warrior.
| Features and Traits:
- Darkvison: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage
- Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- Dwarven Armour Training: You have proficiency with light and medium armor.
- Tool Proficiency (Smith): You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
- Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- Fighting Style: Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
- Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
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Obsidian is a Captain in the Vantadurn Guard, a force that values strong discipline and iron resolve. It is not known why Vantadurn maintains and equips such a force, as the city has made no hostile overtures towards its neighbours; however, its members are well respected among fighting companies across Carandia. The Dwarves of Vantadurn show favour to Grenator, the God of Forges, and Obsidian is no exception in this, following the ways of the smith as her kin before her have done for centuries.
Obsidian is currently angling for promotion, certain that her resolve and ability is needed further up the chain of command. However, the Guard puts a lot of value on combat experience and outside knowledge, which requires those who wish to lead to prove themselves in adventures and battles across the land. Her trials to make Captain required her to defeat a large creature, in her case a roaming bear, to prove her mettle in hard combat. To this end, Obsidian seeks to make a name for herself in the outside world, and intends to return home with some powerful defensive artefact or weapon with which to bolster her homeland's armoury.
Looks cool so far, though I must why a Captain of the Guard would be out and about sidequesting from their job? Wouldn't that be a goal, or ultimate adventure reward for the character?
As an alternative, maybe they can be connected to some fantastic weapons or armour crafting technique like via familial prestige (also explains size of coin purse), and they're currently a soldier working their way up the ranks, with their current task being a scouting roll to see what the island beyond Vantadurn is dealing with?
This would be minimal character backstory changes and allows for growth and for them to carve a real name for themselves?
I'm over here generating some NPCs so I don't have to pull them out of thin air later.
I have some idea about having been sent on a quest (possibly politically motivated to get her out the way) to find some important relic, perhaps a magical core of some sort to power a war machine. Your suggestion works too though - I'll keep tweaking for now.
What system are we using for Stat roles? I've used a few different ones in the past, so I'm not even sure which is standard, and the WotC basic rules pdf doesn't say anything.
EDIT: I've added on a line about why a Captain would be out adventuring. Any good?
Quote from: Railgun Convention on November 21, 2018, 11:22:00 PM
What system are we using for Stat roles? I've used a few different ones in the past, so I'm not even sure which is standard, and the WotC basic rules pdf doesn't say anything.
I have a thread for online dice rollers here (https://secondsphere.org/index.php?topic=2518.0). For now, if you just want to do your basic six rolls, use the Tari Dadi link, and throw in "6D20" and you got your stat scores.
I like the addition to her backstory. I'll have to see about making some legendary artifacts for you to fight for in future ;)
Just wanted to make sure since seeing stats being rolled. I used standard array, but I can roll instead of you would prefer
So I got one hell of a stat roll... Pretty sure this is why my groups never used D20s...!
Quote from: Railgun Convention on November 22, 2018, 06:28:10 PM
So I got one hell of a stat roll... Pretty sure this is why my groups never used D20s...!
I am more concerned about having too many crippling weaknesses than I am having many strengths. I'd rather have a well rounded character than a glass canon or one trick pony, but that is just my personal preference. I am more than happy to roll and use the rolled stats to inform how the character acts.
Apologies for the delay, I'm currently in the middle of a fiendishly hard run of overtime. I shall however get a character written up tomorrow evening if that's ok?
I should probably point out that I too used the standard array for my characteristics.
When I find a little time I'll write up a little backstory for Nyx and either post it in here or PM it to the GM.
Edit: Ok, had a bit of time togo over what I'd missed and edit the backstory properly.
Stat roll (http://lapo.it/rpg/dadi.php?time=1543010697&fbclid=IwAR22Koj0QcKbOjIz60jB_YKjA9cYDtO8XkqMG0pKs_D1dzpRix-6jxdOhzQ)
From a young age Hlaine always wanted to explore, if he saw a river or a village from atop the trees he'd want to investigate but he was always told he was too young. Then, when that excuse no longer kept him in check he found nobody would accompany him, preferring instead to play games he had no interest in, so Hlaine set about exploring on his own. By the time he came of age he knew the area around his village better than almost anyone, even better than some of the village elders. A few close calls with wolves and other beasts taught him the advantage of caution, and his stealth steadily improved. When he came of age he opted to join the local military, quickly earning a reputation for stealth and for tracking which got him into scouting where he showed a knack for hunting and survival as well. Having served for 30 years and seeing no further prospects for advancement Hlaine left the military in search for more profitable ventures. He currently takes on anything from hunting monsters, especially the vile Orcs and Kobolds; to tracking down thieves and even, on one occasion, runaway children from rich households because the "distraught" parents were prepared to pay. Spending so much of his youth exploring alone Hlaine struggles to form strong bonds with people unless they have somehow won his trust, usually in combat. This has not been made easier by losing most of the few friends he managed to make in the military.
Character Name: Hlaine Caober
| Class & Level: Ranger: 1 | Background: Soldier/Scout | Player Name: Scout Sergeant Mkoll | Race: Stout Halfling | Alignment: Neutral Good | Exp: 0 | Age/Size: 53, 3ft 3" (Small) |
|
Strength: [8] (-1Modifier)
| Dexterity: [18] (+4 Modifier)
| Constitution: [14] (+2 Modifier)
| Intelligence: [16] (+3 Modifier)
| Wisdom: [14] (+2 Modifier)
| Charisma: [8] (-1 Modifier)
| | Proficiencies and Languages: - Common, Halfling, Orcish
- Simple and Martial weapons
- Light armour, Medium armour, Shields
- Gaming: Bone dice
- Vehicles (land)
|
| Inspiration: [__] | Proficiency Bonus: [+2] | Saving Throws: [ADV: Str, Dex] | Skills: Athletics, Intimidation, Perception, Stealth, Survival |
| Armour Class: [15(+4)] | Intiative: [__] | Speed: [25] | Hit Point Total: [12] | Hit Dice: [1d10] | Attacks and Spellcasting:
- Mace | Atk Bonus | 1d6 bludgeoning
- Longbow | Atk Bonus | 1d8 piercing (range 150/600)
Equipment:
- Longbow with 20 arrows
- 2 x Mace
- Leather armour
- Common clothes
- Bedroll
- Mess Kit
- Set of bone dice
- Orc dagger taken from an enemy
|
| Personality Traits: I tend to focus on survival in a tight spot. The job can always be finished later, unless you're dead.
| Ideals: Winning is nice, surviving is better.
| Bonds: I fight for those who fight for me.
| Flaws: Impatience with those who revere bravado
| Features and Traits:
- Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. You have advantage on saving throws against being frightened.
- Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
- Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
- Favoured enemy: Kobolds and Orcs
- Natural explorer: Forest
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Roll for starting gold (http://dadi.lapo.it/1543177775) (5d4x10)
Gold: 140
Can we have some pronouns for a few characters please? Its a little hard to write when some are ambiguously gendered :P
RP thread is up.
https://secondsphere.org/index.php?topic=2519.0
The flaws of the two soldiers seem interesting to play off.
The world is in motion now. Lets see what you do with it.
My fault for not showing where cities and towns are relative to eachother. I've updated an earlier post (https://secondsphere.org/index.php?topic=2508.msg39868#msg39868) to include that info.
Something else I forgot to include. When you want to use a skill for something outside of combat, its probably best to write a post of intent, with it finishing with your dice roll (stating modifiers if not included in roll). I can then use the result to state what the outcome is. a little bit slower than real D&D, but means you don't have to wait for me to figure out the difficulty of the action. Also ensures there is a little risk to what you're doing :P
Sorry for not updating yet. Really drained from traveling to see family and work. Will carry on once either the weekend before New Years, or first weekend of new Years :3
Makes sense, I can't be around much over Christmas either.
New post, and first of new year is up.
I have a feeling we might need a little GM input to keep things moving
Sorry for keeping you waiting guys.
Now its time for a little bit of combat. This will be Three rounds Rapid. First you need to roll the usually D20 for Initiative this first time, then also decide what you'd do each round and make appropriate rolls. This is all PM'd to me and I make another post with the outcomes.
Talking is a free action so you can still do simple things in the RP, but you're limited to setting up for an attack, not the follow through.
Cammerz and Jac, As well as Initiative, roll an extra D20 to attempt to dispel the sleep enchantment on you. Include normal attacks for if you're successful. Continue until your character wakes up. The enchantment only lasts 60 seconds though, but that could potentially keep you out the entire fight.
Remind me how we're doing dice rolls again? Do you have some specific method you want us to use or are you happy for me to just roll some actual D20s and tell you the results?
Also am I right in thinking that with Advantage I roll twice and pick the highest? (Nyx has Adv. on Int, Wis and Cha saving throws against magic and magical effects, I'm presuming Sleep falls under those criteria?)
For Abilities, declare what you're attempting, and roll a D20 (Online dice rollers here (https://secondsphere.org/index.php?topic=2518.0), I used Tira Dadi). I then post the result of what you attempted.
For Combat, Declare what weapon/spell you're using, and roll D20 with relavent modifiers, and relavent damage dice together. then as above I make a larger post for the whole combat encapsulating three rounds (Three Rounds Rapid)
Sleep doesn't incur any saves. It simply renders the weakest unconcious for 60seconds. I've house ruled you can wake yourselves up with a D20 roll before your would make an attack for your turn, but party mates can use an action with no roll to wake you up.
Quote from: D&D Player Handbook P.276Sleep
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch o f fine sand, rose petals,
or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber.
Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
With regards to (dis)advantage, it is indeed two dice for the relavent roll, picking highest for advantage, and lowest when at disadvantage.
Quote from: D&D Player Handbook P.173Advantage and Disadvantage
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
[Quick edit]
Nyx being a Rock Troll only confers adv on the saving throws. so far as I can see it doesn't grant a saving throw. If you know which section I'm missing, point it out to me?
Ah, I assumed the d20 roll was a saving throw rather than a house rule. My mistake.
Don't forget to submit your TRR :3
So who are we waiting for?
Everyone but you :P
I made a mistake and I'm gonna be correcting it in the combat post, but i still need actions/choices from the players.
If I don't get anything from anyone by next weekend, I'll assume basic attacks against the goons. That may not be the most useful to you all.
[Edit]
2/5 actions received :p
Can I check that you've received mine? Because I sent it quite some time ago.
Quote from: Cammerz on February 11, 2019, 01:28:48 PM
Can I check that you've received mine? Because I sent it quite some time ago.
Somehow I missed it. The explains why I thought a second person had also sent m actions :p
So just needing Jac and RGC then.
Not a perfect landing for Aela, but I'm sure it was an impressive leap.
To be honest was worried you'd all go murder-hobo on me, but I like this result.
Just to check, was that round 1 or was that the first three and you now want our next three rounds of actions?
That was the three rounds. Unless you want three more rounds to kill the remaining goon whose prone on their face in the middle of the alley with a scorch mark across their back?
The goons were fairly brittle (an considering their rolls, pretty fail), so the fight was highly unlikely to last beyond three, beyond everybody failing all their rolls.
Okay, I can have some fun with this
I've forgotten what I need to roll for Spellcasting, and I don't have time to look up the rules right now, but so help me I'm burning that horse as soon as I can reread the rulebook.
Well I suppose it's better than flogging it. Out of interest, how many players are still active in this? Are people still involved but their characters wouldn't be doing anything right now or is it just Nyx and Ben left?
Quote from: Mabbz on March 20, 2019, 11:05:59 AM
I've forgotten what I need to roll for Spellcasting, and I don't have time to look up the rules right now, but so help me I'm burning that horse as soon as I can reread the rulebook.
I can do it my end if necessary :3
Quote from: Cammerz on March 20, 2019, 01:25:57 PM
Well I suppose it's better than flogging it. Out of interest, how many players are still active in this? Are people still involved but their characters wouldn't be doing anything right now or is it just Nyx and Ben left?
I'll poke Mkoll and Jac on Facebook. Sadly I don't have Railgun to poke, so don't know what happening their end. Hope he's alright.
Figured it was time for some progression. Exp and Gold for everyone. iirc, next level is 400exp? So hopefully the next part should get is that remaining amount needed.
If you have ideas for equipment or items (spell components for example) just ask and we'll sort it out. Maybe you could haggle for better deals? ;)
BTW, Cammerz, I think you're the only one I can't tag on Facebook or message directly, as I've forgotten who you are on my friends list. Could you throw me a message so I know who to tag for future updates? :3
Sorry for being so silent, I've had a busy month and this completely slipped my mind.
Anyways I can't think of anything I want offhand, but that may change if we get a better idea of what we might be up against.
Nyx is going to try to answer Ben's question with an Arcana roll. I have proficiency in that so I presume I add my +2 proficiency bonus to the d20 roll (I'm still not overly familiar with 5e).
https://dadi.lapo.it/1557616417
Trying to remember how to roll with this, I think that's it, which is a 6, +2 = 8 for Arcana.
EDIT: Forgot to add my Intelligence modifier, so that'll be 10.
Basic spells are easy enough to figure out. The zombie horse is more difficult, and/or you may not have enough clues.
Now, does Nyx know where to acquire crickets in this town?
I see that Knowledge (Local) doesn't exist in this edition so perhaps a flat Intelligence roll?
https://dadi.lapo.it/1558007379
On a 4 (+2 for Int modifier) = 6. Probably not. If not then she will open the question to the room, "Does anyone know where to find crickets around here?"
If it turns out that she does then obviously she'll share the information instead.
At work so a little hard to check, but iirc she is an Urchin, so likely grew up on the streets. If she is from East or West Gemos, then more likely she'd know, though prior to gaining a magical patron, she probably thought it weird to see a shop that sold crickets.
I'd assume the crickets would need to be live for best effectiveness of the spells that use them as components/material.
I can confirm that she grew up on the steets of East Gemos if that helps. She even has a map of that city.
Quote from: Cammerz on May 20, 2019, 03:27:11 PM
I can confirm that she grew up on the steets of East Gemos if that helps. She even has a map of that city.
She must have hoped a ferry over, as currently you're in West Gemos. Its a short ferry or boat trip between the two, or about a days walk along the connecting highway.
Maps seem to have disappeared from earlier in the thread. will correct.
Mabbz, I am indeed feeling accurately called out :P
Believe it or not, I didn't actually mean it that way. I just wanted to get the point across that if no one else posts in the next few days, I'll take it to mean that no one else wants to. Trying to avoid waiting for replies that may not be forthcoming, you know?
Besides, I could have easily posted something weeks ago to try and move things on. The GM can't take all the responsibility for a lack of progress.
Let me know if it feels like I'm drifting too far into the realm of the GM, I have a feeling that the players of a forum RPG need to do a bit more to further the plot than in a real-life game.
Anyone have any luck locating the players who aren't myself and Mabbz?
Poked Railgun and Jacuratu. No response yet. I think Mkoll just hasn't been on the forum for a while?
I can auto-pilot their characters for the time being, so as/when they return they can jump straight back in.
Hi guys,
I've had a lot of irl stuff to deal with, and as a result haven't had the time or mental energy to post here. My absence has been pretty lengthy, to which I can only apologise. I'd like to continue playing in this, but I will probably be taking a more back-seat position. Safe to say, I doubt I will be actively calling any shots, merely following directions and providing my opinion where appropriate.
Hope you guys are doing okay, from now on I will follow what is going along a lot more actively at least.
New update, and we'll see what you can do with such a large group up ahead of you. I'll post relevant stats when they become appropriate.
I'm going to presume we get a little more freedom to act in the surprise round, Nyx has a little trick up her sleeve.
Let me know if you think I've overstepped. I'm hoping the rest of the party are only a short distance behind me.
Save DC for my spell is 12.
Bloody Warlocks and their lvl 5 spells. You're almost as unbalanced as Clerics (https://www.youtube.com/watch?v=y84OYRwzZU8)!
Honestly was not expecting this response. Nice!
So we're killing everyone? I can work with that. I'll double check the rules so I can roll my own dice this time, but I imagine that adding a bit of extra fire to the mix can't hurt, so I expect a nice sacred flame on the nearest bandit that isn't caught by Nyx's spell is how I'll go.
Quote from: Narric on August 26, 2019, 06:08:53 PM
Bloody Warlocks and their lvl 5 spells. You're almost as unbalanced as Clerics (https://www.youtube.com/watch?v=y84OYRwzZU8)!
Interesting. I need to look into this further...
Its bad the Urchin is the first to go murder hobo.
I saw the word 'Bandits' and reacted accordingly. But if they want to run away in terror Nyx won't try to stop them.
I changed my mind since my last post. I wrote Good on my character sheet after all, and I don't want to go too violent just yet. Plus I'm a sucker for playing illusionists, as at least three of my previous PCs on this very forum can attest.
You assume they'll have any face left after the fire XD
Are we waiting for anything else besides what happens to the bandits after the fire? I've been waiting to see the results of Nyx's burning hands before working out what happens next.
My bad. Been on a different work schedule this past two weeks. Will do results by sunday at latest.
New post up, so I'll be needing PMs of combat actions for three rounds. Gildon has a Warhammer, while the other three have one-handed Maces.
Will be doing the combat post on Sunday. A few of you haven't sent in actions. Anyone I don't receive actions from will do just basic attacks with a readied weapon. No feats, abilities, nor spells.
Quote from: Narric on September 28, 2019, 02:55:57 AM
Will be doing the combat post on Sunday. A few of you haven't sent in actions. Anyone I don't receive actions from will do just basic attacks with a readied weapon. No feats, abilities, nor spells.
And although I'm certain that I sent you my actions, I feel just paranoid enough to check. You do have mine right?
Quote from: Cammerz on September 28, 2019, 08:04:38 PM
And although I'm certain that I sent you my actions, I feel just paranoid enough to check. You do have mine right?
I should have replied my confirmation, as I did :3
Don't forget if you wanna speak as free action go ahead :3
Quote from: Narric on September 28, 2019, 08:47:15 PM
I should have replied my confirmation, as I did :3
Hmm, then I have a distinct feeling that my forum PM system isn't working. It says I haven't received any new messages since November last year. I should probably poke Sorck.
Quote from: Cammerz on September 28, 2019, 11:01:20 PM
Quote from: Narric on September 28, 2019, 08:47:15 PM
I should have replied my confirmation, as I did :3
Hmm, then I have a distinct feeling that my forum PM system isn't working. It says I haven't received any new messages since November last year. I should probably poke Sorck.
Same. Also, the only way u can check my inbox from my mobile appears to be to press the PM button next to someones username and then go into my inbox. Although that could just be my browser, I use firefox for mobile.
On my end I can say I've not received anything from Mabbz. Last message I received was Cammerz, and before that Railgun in February.
Well, I just tried sending my three rounds rapid again, and it repeatedly failed to appear in my sent messages. So with that in mind I guess I'll post it here.
1) Ben moves between Nyx and the bandit chief, drawing his mace.
2) Ready action: dodge the chief's warhammer with a sidestep.
3) Strike at the nearest bandit with his mace.
So... Any movement on this?
Will do. Sorry guys, writing mojo took a hit. I'll do an update by sunday. Haven't heard any extra actions from Jac so will go by what they'd previously said. I doubt this combat will take long considering :P
So everybody is now Level 2, as that was definitely enough to cover the Exp needed I believe.
Mabbz, roll D20. If you roll under your Con, you're fine. If over, roll D3 for how many ribs are broken. You're not at death's door, just in severe pain.
Aela and Nyx I think need Psychology checks. Again, roll D20 vs your Con. I'll make a note of the result and see if it can come into play later on.
Combat is finished. Was a little concerned we'd need another couple rounds.
I'd have thought that a psychological check would be either Intelligence or Wisdom, those being the mental stats, but you're the GM. Here's my roll
https://dadi.lapo.it/1571048626
Also, I notice a lot of "they" and "their", Nyx is female. (Unless of course you're using plurals to suggest that more than one person is in control of her body).
Would you like us to update our character sheets where we originally posted them?
Quote from: Cammerz on October 14, 2019, 10:25:24 AM
Also, I notice a lot of "they" and "their", Nyx is female. (Unless of course you're using plurals to suggest that more than one person is in control of her body).
Would you like us to update our character sheets where we originally posted them?
it just felt the right wording. I can go through and adjust it if preferred?
Quote from: Narric on October 14, 2019, 12:31:23 PM
it just felt the right wording. I can go through and adjust it if preferred?
No need, I was just curious. But as for my question there with regards to our levelling up?
Quote from: Cammerz on October 14, 2019, 01:53:47 PM
with regards to our levelling up?
Put your level up in a new reply, and update your character sheets accordingly.
I'm going to spend some time putting all characters into a single spreadsheet for easier reference my end.
Alright, Nyx to level 2. As a Warlock she gets 1 extra level 1 spell and 1 extra spell slot (so she can cast 2 which reset after a long or short break). The new spell is Command.
In addition she gains access to her first two Invocations; I have selected Agonising Blast (which adds my Charisma bonus to the damage caused by my Eldritch Blast, now 1d10+2) and Repelling Blast (I can cause those hit by Eldritch Blast to be pushed back up to 10').
So for Ben's injury I rolled a 14 (https://dadi.lapo.it/1571074030). So equal to my Constitution... which you didn't specify. I'll hold off on my RP post until I know what that means.
As for my level, I am going with Trickery domain as it seemed the best fit for Karuma, so I get a few extra spells and stuff. Let see...
Charm Person (Domain Spell)
Disguise Self (Domain Spell)
Channel Divinity: Turn Undead
Channel Divinity: Invoke Duplicity
+1 Spell Slot
I've added them to my character sheet.
Quote from: Mabbz on October 14, 2019, 05:41:56 PM
So for Ben's injury I rolled a 14 (https://dadi.lapo.it/1571074030). So equal to my Constitution... which you didn't specify. I'll hold off on my RP post until I know what that means.
No ribs are broken, but the right side of his chest is going to be incredibly painful. Don't think it will have any mechanical significance at this moment, but remember it for how it might affect the character.
Gonna have to poke Railgun and Mkoll for their characters.
Mabbz, you already knew those domain spells just for being a level 1 Cleric.
Yeah, but I only just noticed them now, so I figured I'd mention them in case they weren't in your notes. Especially since my Domain hadn't actually been specified at all until now.
Don't forget your Hit Die rolls. Unless you want to stay squishie as you level up.
Everyone has such nice and reasonable ability scores, and there is Obsidian
Quote from: Narric on October 14, 2019, 08:56:53 PM
Don't forget your Hit Die rolls. Unless you want to stay squishie as you level up.
Ah yes, I forgot about that, I'll just take the 5 instead of rolling. Although looking at my Dark One's Blessing ability, I actually would have gained an additional 24 temporary hitpoints for vanquishing those 8 bandits but it probably won't matter unless we suddenly have another encounter.
Quote from: Cammerz on October 14, 2019, 11:24:58 PM
Quote from: Narric on October 14, 2019, 08:56:53 PM
Don't forget your Hit Die rolls. Unless you want to stay squishie as you level up.
Ah yes, I forgot about that, I'll just take the 5 instead of rolling. Although looking at my Dark One's Blessing ability, I actually would have gained an additional 24 temporary hitpoints for vanquishing those 8 bandits but it probably won't matter unless we suddenly have another encounter.
I don't/didn't see anything in the PHB about the duration. We'll rule that they last an in campaign hour from when they were last gained. Unless/until you somehow break that, it should be fine.
Character Name: Raven (Rawwvien - Aarakocra translation)
| Class & Level: Fighter 2 | Background: Soldier | Player Name: ULQ | Race: Aarakocra | Alignment: Chaotic | Exp:300 |
|
Strength: [13] (+1)
| Dexterity: [17] (+3)
| Constitution: [14] (+2)
| Intelligence: [10] (0)
| Wisdom: [13] (+1)
| Charisma: [8] (-1)
| Passive Wisdom: (13) | Proficiencies and Languages: Proficiencies:- All Armor, Shileds, Simple & Martial Weapons, Unarmed, Vehicle (wagon), Gaming Set (cards) Languages:- Common, Aarakocra, Auran. |
| Inspiration: [__] | Proficiency Bonus: [+2] | Saving Throws: [Strength] [Constitution] | Skills: [Athletics] [Intimidation] [Perception] [Survival] |
| Armour Class: [14] | Intiative: [+3] | Speed: [25] | Hit Point Total: [17] | Hit Dice: [1D10] | Attacks and Spellcasting: Talons|+3|1D4/Slashing +1 Longbow|+7|1D8/Piercing +3 Greatsword|+3|2D6/Slashing +1 | Equipment:
- Insignia of rank (Scout)
- Trophy (broken blade)
- Deck of cards
- Common clothes
- belt pouch (120 gp)
- Leather (Armor)
- Longbow (weapon)
- 20x Arrows (ammo)
- Greatsword (Weapon)
- Backpack
- Bedroll
- Mess Kit
- Tinderbox
- 10x Torches
- 10x Day Ration
- Waterskin
- Hemp Rope (50ft)
- 1x Bird Egg
- 4x Berries
|
| Personality Traits:- I've lost too many friends, and I'm slow to make new ones.
| Ideals:- Independence. When people follow orders blindly they embrace a kind of tyranny. (Chaotic)
| Bonds:- Those who fight beside me are those worth dying for.
| Flaws:- I made a terrible mistake in battle cost many lives and I would do anything to keep that mistake a secret.
| Features and Traits:-
- Millatary Rank - Scout (Background)
- Flight - You have a flying speed of 50 feet. To use this speed you can't be wearing medium or heavy armor.
- Talons - You are proficient with your unarmed strikes which deal 1d4 slashing damage on a hit.
- Archery - You gain a +2 bonus to attack rolls you attack with ranged weapons.
- Second Wind - Use a bonus action to regain hit points equal to 1d10 + your level once you use this feature you must finish a short or long rest To recharge.
- Action Surge - you can take one additional action on top of your regular action and a possible bonus action once you use this feature you must finish a short or long rest to recharge.
|
|
Description: A Black Raven type Humaniod with green tipped feathers, eyes crimson red and soul piecing feeling, wings when folded hold like a black feather cape with a emerald green lining, he wears a tattered leather armor in a Wind Dukes style (if there is one).
background: I lived in the Star Mounts in The High Forest located near the Dessarin Vally on the Elemental Plane, I spent most of my youth learning and training in solitude mostly, until i was recruited by the descendants of the Wind Dukes to be an advanced scout for a battalion of soldiers to take on a force of Gargoyles, After i decided to leave the Elemental Plane and arrived at the Material Plane, Now i learn what i can, Train when i can, sometimes i watch these people and creatures from high up, watching them go about there material lives.
3D Figure Link: https://www.heroforge.com/load_config=5791100/
Picture Link: https://imgur.com/a/FiAGU9z
Alright, Nyx will start by searching the camp because that's slighty less gruesome before moving onto the 10 bandits and making a pile of everything she finds
Roll for the camp
https://dadi.lapo.it/1571787631
3x raw bandits
https://dadi.lapo.it/1571787665
7x cooked bandits
https://dadi.lapo.it/1571787701
what i meant with the sun thing, is raven flies with the sun behind him so its harder to spot him, like a bit of cover, at night i doubt he could see far or much unless he found an enchanted item that helped him see normally at night, just to clear things up, erm its like if you hear a plane in the sky and you look up but cant see it because of it being in same direction as the sun so it makes it hard for you to spot it. if that bakes scene XD but happy for him to walk with the group if youd like, just id thought hed probly try and show that he can be useful to the group in some way as a lookout or scout as one member did leave for now from the group. but happy either way could learn more about the group, if im replying too fast or too often let me know o/
also narric had an idea but up to you, make another forum for all our PC,s sheets so we can edit and update and find it faster? and also check on race and skills? maybe?
Quote from: ULQ on October 31, 2019, 05:36:48 PM
also narric had an idea but up to you, make another forum for all our PC,s sheets so we can edit and update and find it faster? and also check on race and skills? maybe?
I'll probably set up an Excel Google doc for ease of reference.
I'll try and do a DM post sometime soon or Sunday at latest.
Enjoy the discussion :3
You know, if it weren't somewhat against my character's morals, I'd suggest seeing if this bar's owner would be willing to pay us to go investigate the brewery... :shifty:
I'll going to roll Arcana to work out how common silent spells are
https://secondsphere.org/index.php?action=roller;sa=audit;id=114
Total = 11