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Codex: Space Marine Up for Pre-Order!

Started by Begel Dverl, August 03, 2013, 04:56:54 PM

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Pilum

#60
Ye gods, I know people's tastes differ but those 'big termies' haven't just fallen out of the ugly tree and hit every branch on the way down, they've climbed back up to have another go. I can see what the sculptor was going for but doesn't work for me at all. It's almost heading into caricature.
EDIT: Having done some poking about, and seen more photos, I now think the problem is mainly two things (ok, three if you count the flat, dull poses). The faces on the helmetless heads and the drills. Together, they just don't work. The faces are emotionless and a rather lazy effort, the drills are just plain ugly. HOWEVER. The picture on Dakka in the C:SM rumour thread of Ultramarines "built as Devastator squad" (below)... oh yes. Oh dear lord, YES. Especially the advancing guy bottom right. They LOOK like how the fiction presents Marines. They look, dare I say it, rather close to my mental image of Heinlein's original 'apes'. THERE are your 'true-scale' Astartes, boys and girls, look no further.



The 'robot' doesn't look too bad in a 'retro' way, problem is the retro isn't RT, it's cheap toys from back when I was ... well, a lot younger! It's quite a blurry photo though, so could turn out to be better than first impression. I can't quite shake the idea that it looks ... almost like a Titan (or Battlemech, or aforementioned toy) design that someone's figured out is just the right size to be a Dread.

The Stalker's quite good and intriguing; it looks like it's a lot heavier, more reinforced than a regular Rhino hull. Or have GW taken the opportunity to redesign the base tank? (Apologies here, I've not kept up with rumours if it's a widely known thing.)
EDIT: So it's artillery-esque bracing rods. Interesting. Is it a general redesign or just this kit?

A prize from the My Little Warhorse story contest: http://gwarrior456.deviantart.com/art/Its-just-a-little-storm-430546453

crisis_vyper

Quote from: Vyper on August 09, 2013, 03:52:30 PM
Quote from: Thantos on August 09, 2013, 07:54:23 AM
New one

Doest seem to fit with the current marines... although if its an old rogue trader style imperial robot... that would be cool :D



It's a transformer lol.  :derp:

If there is a 'Like'  button on 2S, I would be clicking on your post right now. But that saying, it has been proven as a fake.


Quote from: Narric on August 09, 2013, 08:28:54 AM
"keeps the rest of us honest" Well, clearly GW release updates to ensure a balanced game for all races. We have never seen them Release something just because, or maybe to boost sales ;)

All it means is that the Riptide/Wraithtitan/Helbrute have something they have to destroy first, before continuing with the players personal targeting choices.

Yes we have all been in this hobby for a while now. Some of us are seeing more negative aspects of GW, while others are not.

Ever since the Grey Knights codex, I am rarely ever giving much care about the fluff, as they utterly raped the logic of the universe. :derp:

As for the negative side of GW, I will say that I like the hobby, but I can't defend it anymore as I saw how it almost ruined a friend's life thanks to GW quota policies. But at the same time, I will also say overreacting this early is like crying wolf before even knowing if it is either a wolf or a bear or a manbearpig.


Narric

#62
Quote from: crisis_vyper on August 10, 2013, 12:27:29 AM
Ever since the Grey Knights codex, I am rarely ever giving much care about the fluff, as they utterly raped the logic of the universe. :derp:

As for the negative side of GW, I will say that I like the hobby, but I can't defend it anymore as I saw how it almost ruined a friend's life thanks to GW quota policies. But at the same time, I will also say overreacting this early is like crying wolf before even knowing if it is either a wolf or a bear or a manbearpig.
But when is a good time to be negative?

I was hopeful and positive up until the Tau release. Then I saw what GW were doing with the models, and it broke me. The faction that had gotten me into this hobby, the faction that was so close to my heart, was turned into a boxy and sterile robot, made only to drive sales. Ever since then I have tried to not let myself become hopeful, and everytime I'm right to do so.

Loyalist Marines are a sour note for me anyway. Partially from being influenced by the opinions of others, but also from my own observations. Being the Poster-boys of GW, really does mean they will always win. They don't even have to try. They are the faction that will always get the best toys, the newest ideas for weapons and Powers (Grav-tech, and SW Jaws of the World), the most likely to get a kit revamp. Every other race has had to wait until this edition to see any love, but Marines are still the favoured child.

[edit]
Just found this in my inbox on DA
Spoiler

Pilum

It's an obvious joke Narric, but it has a point. Having a proper look in daylight and I can see the exoskeleton parts which spoil them a little. Not much, but... a little. Why not just make big, chunky suits and leave it there? If I was feeling snarky, I'd guess that they've made a unit that strictly speaking isn't needed - I'd guess they fill a similar tactical role to Terminators in-universe but new codex needs new shinies. I don't object to them in and of themselves (apart from the assault version as above), as models they're nice and what marines should have always been. But as an addition to a currently existing set of options, they do seem a bit unnecessary. Or make Termies obsolete, which would at least provide the semi-mythical "advance the timeline".
A prize from the My Little Warhorse story contest: http://gwarrior456.deviantart.com/art/Its-just-a-little-storm-430546453

Narric

Found some interesting info for you guys. Haven't read it yet myself, I'm just Copy/pasting it.

Link for links, as I'm not copying all that stuff over :P : http://dedard.blogspot.co.uk/2013/08/rules-for-space-marine-centurions.html

Quote from: DED 'ARDRules for Space Marine Centurions

The Space Marine Centurions have been the talk of the town the past couple days. A lot of people don't like the models, don't like how they'll be retconning the fluff to fit them in, and of course it's the new over powered unit that everyone has a problem with. Personally, I'm not a fan of the models, but they are starting to grow on me a bit. I'm reserving final judgement until I see them person. As to the rules, the sky isn't falling and I hate how people form an opinion before we have all the info. Take a breath and relax.

Anyway, my favorite 40K Podcast, 40K Radio, has been posting some info over on their Facebook page of what the rules look like in the upcoming Space Marines Codex. Here is what we got so far and I did reformat this a bit for ease of reading and to fix some typos. If you want to see the original post, check out their Facebook page here. They also said there is more coming, so it would make sense to follow them on Facebook and give them a Like.

Rules after the break.


CENTURION DEVASTATORS

    Centurion "Devastators" come with Twin-linked Heavy Bolter and Hurricane Bolter for 60 points. You can have up to 6 in a squad.
    Can be taken as Elites or Heavy Support.
    Heavy Support are the "Devastator" option. They come with Twin-linked Heavy Bolters and Hurricane Bolters. Hurricane Bolters can be upgraded to missile (Not sure what kind. –TH) and Heavy Bolters upgraded to Twin-linked Lascannon or Grav-cannon and Grav-amp. (From what I've heard, a Grav-amp makes Grav Weapons Twin-linked. Nasty! –TH)
    Can upgrade to Omniscope which gives Night Vision and Split Fire special rules.
    Can select a Land Raider as a dedicated transport.
    Special Rules: Slow and Purposeful, Decimator Protocols (can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, And They Shall Know No Fear.



CENTURION ASSAULT

    Elites are the assault option. They come with Siege Drills at Strength 9, Twin-linked Flamers, and Ironclad Assault Launchers. They can upgrade Flamers to Melta and Assault Launchers can be upgraded to Hurricane Bolters.
    Can upgrade to Omniscope which gives Night Vision and Split Fire special rules.
    Can select a Land Raider as a dedicated transport.
    Special Rules: Moves Through Cover, Slow and Purposeful, Decimator Protocols (can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, And They Shall Know No Fear.


There also is a Q&A going on in 40K Radio's Freebootaz Forum with some additional rules information. Not to be a tease, but I won't spoil that here as to be one of the Freebootaz requires a membership and that just wouldn't be cool of me to do. You can register for a membership here if you need to know everything (Grav weapons are soooo nasty!).

Till next time,
–The Harrower

The Man They Call Jayne

So. . .Space Marine Crisis Suit, done how Crisis Suits should have been done and better at everything other than over all mobility.
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Narric

Quote from: The Man They Call Jayne on August 10, 2013, 09:41:33 PM
So. . .Space Marine Crisis Suit, done how Crisis Suits should have been done and better at everything other than over all mobility.
In short, a Crisis suit with Slow & Purposeful as default :P

Narric

Sorry for double posting, but I don't think modifying a message will bring this thread up in peoples "unread" lists.



Another tip-bit from DED 'ARD, pictures of the new Tactical Marines:


This next one is a pcture of a new Sternguard model:


Link to blog posting: http://dedard.blogspot.co.uk/2013/08/new-space-marine-tactical-squad-pics.html

DEF Knight

It seems to me like one half of the team wanted SM to have their own Crisis suit, and the other half wanted them to have their own Obliterators, so they figured they'd just split the difference.

so. yeah. There's that.

Wargamer

Has anyone witnessed their "fluff" yet?
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

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People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Chris

There is this one thing floating around, although I'm not sure it was legit. I'm waiting until I have the codex in my hands, then I'll pass final judgement. Although, I'll admit, the miniatures are growing on me. With a bit of more varied posing, I think they could look very cool!

As for the Tactical Marines, I reckon they look great. A few new bits and bobs, some nice poses like the aiming and the reloading. And I love the Mohawk on the sergeant.

Question though, does anyone know if it has been announced when the supplements will be released? Are they going to be done seperately from the Codex? I need to know how long My Black Templars will be sat on the shelf for....

Narric

Quote from: Chris on August 11, 2013, 10:19:25 PM
Question though, does anyone know if it has been announced when the supplements will be released? Are they going to be done seperately from the Codex? I need to know how long My Black Templars will be sat on the shelf for....
IIRC, I don't think The Farsight Sup was even hinted at before the Tau Empire release. I at least didn't know until people started talking about it.

Chris

Just firing this up again.

UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.


CHAPTER ABILITIES
- Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
- White Scars bike equipped Captain makes 1 bike squad troops
- Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

NEW ITEMS
6 new Chapter Relics
Grav Weapons have Concussive

CHARACTERS
-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army.

Source: http://www.lounge.belloflostsouls.net/showthread.php?33376-Space-Marines-Rumor-Roundup&p=337345&viewfull=1#post337345

I for one hope some of these a wrong... They condradict other rumours and some of them are ancient!

The Man They Call Jayne

"- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits."

Seriously? Because the one thing BS4 Power armoured killing machines need is to be MORE accurate. I have always felt that they were lacking in that area, only being BS4 as an all round type army.

"-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane."

AP2 Armourbane? These things better cost a damn fortune.
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Begel Dverl

Quote- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.

In what situation is rerolling AP rolls with flamers useful? At best, they worst they'll ever do is wreck Dark Eldar Raiders or Ravagers.