Second Sphere

Wargames => Warhammer 40k => Warhammer 40,000 Army Lists => Topic started by: Arkitek on May 14, 2013, 04:21:49 PM

Title: 1250 Tyranids
Post by: Arkitek on May 14, 2013, 04:21:49 PM
So I wrote this to fight one of either Tau, Dark Eldar, or Chaos with possible Daemons detachment.

Fortifications are allowed.

For precisely 1247 points;
1× Hive Tyrant (Leech Essence, Psychic Scream, Indescribable Horror, implant attack, toxic miasma, wings)
1× Parasite of Mortrex
3× Ripper swarm (tunnel swarm)
3× Ripper swarm (tunnel swarm)
3× Ripper swarm (tunnel swarm)
3× Ripper swarm (tunnel swarm)
2× Lictor
22× Gargoyle (adrenal glands)
22× Gargoyle (adrenal glands)
22× Gargoyle (adrenal glands)

The general strategy is to interrupt the Tau shooting by dropping rippers near his lines. I split them into small units to waste as much firepower per turn as possible. The parasite is just meant to bring more rippers on the table by killing Fire Warriors and Eldar in melee. I don't see it being terribly useful against Chaos, but it will be pretty funny to see it multiply against the other two. The Lictors will attempt to kill any Ethereals the tau player brings (and boost my reserves rolls), and the Tyrant can hopefully trash some Riptides/chaos war machines with its implant attack.

The only thing I can't touch seems to be flyers like the Hell Drake. I really have no idea what to do about those with this list except to ignore them/hope I can hit them with my Tyrant.
Title: Re: [Tyranids 1250]
Post by: Waaaghpower on May 14, 2013, 04:26:12 PM
This list'll fail. Badly.
If it's killpoints, you've got a ton of fragile units that are going to give away points all day.
If it's any objective game except the Fast Attack one, you won't be able to score.
If it's the fast attack version you MIGHT stand a chance... but that's unlikely.

Swarms can't hold objectives.
Title: Re: 1250 Tyranids
Post by: Arkitek on May 14, 2013, 04:29:00 PM
Well, we never play by kill points, but you're totally right about the swarms. I completely forgot about that.
Title: Re: 1250 Tyranids
Post by: Waaaghpower on May 14, 2013, 04:37:59 PM
If you want deep strike nuisance... if I recall,  can't gants or gaunts or genestealers deep strike in after trygons or mawlocs? Like I said, I heard that all secondhand but if you can that'd be really, really annoying.
Title: Re: 1250 Tyranids
Post by: Chicop76 on May 14, 2013, 04:53:52 PM
Quote from: Waaaghpower on May 14, 2013, 04:37:59 PM
If you want deep strike nuisance... if I recall,  can't gants or gaunts or genestealers deep strike in after trygons or mawlocs? Like I said, I heard that all secondhand but if you can that'd be really, really annoying.

It's trygons. Their are several problems with trying to do that.

1. The gaunts need to come in the turn after the trygon. For example if everything comes in on turn2 you can't use the tunnel. The trygon has to come in on turn 2 and anything arriving on turn 3 can use it. Other than that they will come in on your board edge.

Drop pods is a sloution. I need to look if you can drop pod tervigons, but you can do so with most models. 20 gaunts can fit inside. One tactic is to take devilgaunts. When they come out they will shoot 60 str 4 shots. If a flyrant is nearby or a swarmlord gives them preffered enemy they can re roll on 1s to hit and wound. That would easily be 22-25 wounds on fire warriors. It will either wipe out the fire warrior squad or drop them below 25% which will force them to flee off the board due to needing snake eyes to stay on unless they have the expensive bondingknives.

Title: Re: 1250 Tyranids
Post by: Waaaghpower on May 14, 2013, 05:23:08 PM
Why would they need double ones against a shooting attack?
Regardless, Mycetic Spores sound like a good choice. Tervigons can't, but take a Doom of Malan'tai and a crapload of gants, he'll melt.
Title: Re: 1250 Tyranids
Post by: Arkitek on May 14, 2013, 05:56:06 PM
So more like this?

1× Hive Tyrant (Leech Essence, Psychic Scream, Indescribable Horror, implant attack, toxic miasma, wings)
1× Parasite of Mortrex
2× Lictor
20× Termagant (devourer)
18× Termagant (devourer)
18× Termagant (devourer)
3× Mycetic spore
Title: Re: 1250 Tyranids
Post by: Waaaghpower on May 14, 2013, 06:18:11 PM
I'd personally keep Paroxym or whatever on the Hive Tyrant, but it otherwise looks good.
Title: Re: 1250 Tyranids
Post by: Arkitek on May 14, 2013, 07:30:36 PM
Cool. Thanks for the help. Hopefully I'll be able to post how it goes tomorrow evening.
Title: Re: 1250 Tyranids
Post by: Chicop76 on May 14, 2013, 08:20:56 PM
Quote from: Waaaghpower on May 14, 2013, 06:18:11 PM
I'd personally keep Paroxym or whatever on the Hive Tyrant, but it otherwise looks good.

I agree.

I also wanted to say that I prefer the death leaper over lictors. Actually a deathleaper would be a good unit to take. If they are running an ethereal it will lower it's leadership by d3. If the Ethereal drops to 7 it will harm the Tau's leadership army wide.
Title: Re: 1250 Tyranids
Post by: Arkitek on May 14, 2013, 09:22:24 PM
Much less expensive than a trio of Lictors, too. Great idea!
Title: Re: 1250 Tyranids
Post by: Arkitek on May 14, 2013, 09:53:58 PM
So, for 1 250 points;
1× Hive Tyrant (Leech Essence, Psychic Scream, Indescribable Horror, heavy venom cannon, implant attack, toxic miasma, wings)
1× Deathleaper
20× Termagant (devourer)
20× Termagant (devourer)
20× Hormagaunt
20× Hormagaunt
4× Mycetic spore

Title: Re: 1250 Tyranids
Post by: Chicop76 on May 14, 2013, 10:14:02 PM
One more thing. Half your army has to be deployed. This is where a tervigon and regular gaunts can come into play.
Title: Re: 1250 Tyranids
Post by: salamut2202 on May 15, 2013, 01:13:48 AM
If you want something in their face nice and scarily have you ever considered an expensive brood of ymgarl genestealers? Deploy the, in the opponent's deployment zone and wait for them to pop up (You're probably taking the toughness mutation the turn they're in because interceptor....). Have them with backing from that flyrant there and you've got yourself a formidable force distraction to SCORING units to rush up and do their thing.

Another thing against rippers is don't take multi wounded things against tau which is less than toughness 4 because overcharged ion weaponry.
Title: Re: 1250 Tyranids
Post by: Chicop76 on May 15, 2013, 03:24:04 AM
Quote from: salamut2202 on May 15, 2013, 01:13:48 AM
If you want something in their face nice and scarily have you ever considered an expensive brood of ymgarl genestealers? Deploy the, in the opponent's deployment zone and wait for them to pop up (You're probably taking the toughness mutation the turn they're in because interceptor....). Have them with backing from that flyrant there and you've got yourself a formidable force distraction to SCORING units to rush up and do their thing.

Another thing against rippers is don't take multi wounded things against tau which is less than toughness 4 because overcharged ion weaponry.

The problem with those genestealers is that they can be destroyed if they can't be deployed in the terrain. Against Tau with mass counter fire they may not be a good choice. Unless the Tau player is a newb.
Title: Re: 1250 Tyranids
Post by: Arkitek on May 15, 2013, 03:59:48 AM
He's a newb at Tau but he's a smart cookie.

Who loves kroot hounds for some inscrutable reason, but never mind that.

I fully expect him to take an Ethereal and Fireblade or two Fireblades and spam Fire Warriors backed up by Riptides.
Title: Re: 1250 Tyranids
Post by: Arkitek on May 15, 2013, 06:29:12 PM
Oh, guys, problem. Ethereals are Stubborn. So they ignore any negative leadership modifiers. By RAW, this would include the Deathleaper's abilities.
Title: Re: 1250 Tyranids
Post by: Chicop76 on May 16, 2013, 12:10:31 AM
Quote from: Arkitek on May 15, 2013, 06:29:12 PM
Oh, guys, problem. Ethereals are Stubborn. So they ignore any negative leadership modifiers. By RAW, this would include the Deathleaper's abilities.

Lol. I forgot about that. I have to relook at deathleaper to see if it still lowers are not. Anyway it still have a +2 cover save and cause movement penalties around him. The negative leadership still works on farseers and the +5 rending isn't bad.
Title: Re: 1250 Tyranids
Post by: Arkitek on May 16, 2013, 04:44:33 AM
Yeah, it was pretty fun.

I ended up playing against a Chaos list and trashed them 9-3 after one of the devilgaunt broods got me First Blood and Slay the Warlord in a single turn of shooting. Then they also earned me Linebreaker while contesting an objective. It was glorious.
Title: Re: 1250 Tyranids
Post by: Chicop76 on May 16, 2013, 05:22:53 AM
Quote from: Arkitek on May 16, 2013, 04:44:33 AM
Yeah, it was pretty fun.

I ended up playing against a Chaos list and trashed them 9-3 after one of the devilgaunt broods got me First Blood and Slay the Warlord in a single turn of shooting. Then they also earned me Linebreaker while contesting an objective. It was glorious.

Awesome! Doom and a bunch of deep striking devil gaunts is hard to contend against.

I think a tyrant power let's you outflank. In the past I always thought outflanking tervigons would be a bad ideal. However with the devilgaunts via ds it is worth while to do. It will give you combat options if anything lives long enough to assault them.

I also think like wp said a doom would be a good ideal. The doom however may be over kill though. What's nice though you can use deathleaper on a bloodthirster and lower him to leadership 6 and have the doom force a leadership test on him possibly killing the thirster.

Glad you did well and may the force be with you.