Second Sphere

Wargames => Warhammer 40k => Topic started by: Fhanados on March 24, 2013, 10:04:47 PM

Title: Question about gun emplacements
Post by: Fhanados on March 24, 2013, 10:04:47 PM
Hi guys,

I played a few games on the weekend in preparation for the post-easter 750pt tourney I've signed myself up for. For the most part it went swimmingly, I went exceedingly well with a list I thought would be rubbish but there was one point that my main opponent (aka my nemisis/friend) and I disagreed on, which was about gun emplacements (there was confusion about Look Out Sir as well, but that was all silly business and we worked that out after some logical discussion). And so arose a few things that I need to clear up before I go to this tourney and do something stupid by accident. Note some of these may seem silly, but they were all key points of our argument.

Title: Re: Question about gun emplacements
Post by: The Man They Call Jayne on March 24, 2013, 11:03:01 PM
The Quadgun is an immobile emplacement as far as I know. It can't move.

I don't believe it confers toughness as the Quadgun can be targeted independantly.

I would say yes, you can, but as you are only going to hide a single model behind there it doesnt really seem worth it.

Yes you can fire it the turn you come into contact with it.

LOS is from the gun.

And yes. You can fire from behind the ADL. You get a 4+ cover save from shots coming at you from the other side of it, but your targets do not.

These are all off the top of my head though as I don't have a rule book to hand.
Title: Re: Question about gun emplacements
Post by: Fhanados on August 02, 2013, 07:48:23 AM
Sorry for the threadromancy but I didn't really think this warranted a new topic. Again, in relation to the ADL, or more specifically the quadgun/icarus:
Title: Re: Question about gun emplacements
Post by: Cammerz on August 02, 2013, 10:57:34 AM
The gun emplacement does not have its own Ballistic Skill (p.105) so it cannot fire by itself (see also Zero-level characteristics on p.3). You need someone in base contact with it if you want it to fire.

Also even if they did count as emplaced weapons, the rules for emplaced weapons (p.96) say that the building in which they are housed must be occupied to fire automatically so there is no argument for any weapons left alone at the far end of the field being able to fire.