Second Sphere

Hobby Creations => Hobby => Topic started by: Narric on July 27, 2013, 10:32:02 PM

Title: Codex: Kadesh
Post by: Narric on July 27, 2013, 10:32:02 PM
I'll be honest, this unit is mostly based on a random idea I had whilst looking over the range of parts available from Anvil Industry and Zealot Minatures.

To give a 40k sense of the idea, its essentialy Tau Space Marines. However, as there is currently not a lot about the Kadesh released by Zealot/Thantos, I'm taking extreme creative license in pretty much everything I write. That said, this is just for fun, and would only be used on Vassal at most (or in a friendly game if I ever invite any of you guys over to my place XD) :P

With that said, and hopefully Wargamer chained somewhere out of earshot (I kid, I kid, he can be as critical as he wants :P) I'ma start trying to put my idea into some sort of order. I'll use a standard 40k Unit template, for ease of understanding the unit.



Kadesh Marine Fireteam
Kadesh Marine Fireteams can be used as Elites in a Codex: Tau Empire Primary Detachment, or as Troops in a Secondary Attachment to any Space Marine Codex army (excluding Grey Knights).
Kadesh Marines are the Elite Foot Soldiers of the Kadesh Commonwealth. Male or Female, members of the Marines are all skilled and deadly to begin with. Due to the amount of time required to train them, they are currently few in number, leading them to be used as infiltrators for Guerrilla Attacks, or as Shock Troopers during interstella boarding actions on Starships. When a Fireteam begins its attack, the result is often predictably in their favour. As they use powerful Ion Rifles, energising the targets skin and/or armour, and rapidly heating it to amazing temperatures.

   Pts/ModelWsBsSTWIALdSv
Kadesh Sergeant
20pts
3
3
3
3
2
3
2
9
3+
Kadesh Marine
17pts
3
3
3
3
2
3
2
8
3+

Unit Size:
- 1 Kadesh Sergeant
- 5 to 11 Kadesh Marines
Unit Type: - Infantry      
Equipment:

  • Ion Rifle
    Treat as Pulse Carbine (Codex: Tau Empire)
  • Preatorian Armour
    Treat as Power Armour (Codex: Space Marines)
  • Positional Beacon - Sergeant Only
    Any unit (Friend of Foe) Deep Striking within 12" on a model
    with a Positional Beacon may re-roll its scatter distance.
Options:

  • One Kadesh Marine in the squad may replace
    their Ion Rifle with a Railgun for 15pts
  • The Unit may be given PEQ Laser Targeters
    for 5pts per model

  • Rail Gun
    Treat as Rail Rifle (Codex: Tau Empire)
  • PEQ Laser Targeter
    Increases the BS of the model equipped by +1.



Model
As I said at the start, this is based off some random parts from a few sites. Here is the list of parts for those interested.
Spoiler
Head - http://www.zealotminiatures.co.uk/#!__zealot-store/kadesh-male-heads or http://www.zealotminiatures.co.uk/#!__zealot-store/alien-female-heads
Torso - http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=216
Arms - http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=157 or http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=139 or http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=140 or http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=174
Shoulder Pads - (left) http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=262 - (right) http://www.anvilindustry.co.uk/index.php?route=product/product&path=77_67&product_id=126
Legs - http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=70 or http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=241
Ion Rifle - http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=222
Rail Gun - http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=227
Power Plant - (Marines) http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=263 - (Sergeant) http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=302




That pretty much all I've got right now, but it was fun to think up :P The fluffy bit at the top was kinda thrown together at the end XD

Thanks for reading. Please critique fairly :P

Narric
Title: Re: Kadesh Marines
Post by: Vyper on July 28, 2013, 01:00:36 AM
The first thing that I noticed is that you are using ion rifles as pulse rifle stand ins. Might be confusing, as there are already ion rifles in the tau codex, and they are considerably more powerful than pulse weapons.  :P
Title: Re: Kadesh Marines
Post by: Narric on July 28, 2013, 06:40:39 AM
Quote from: Vyper on July 28, 2013, 01:00:36 AM
The first thing that I noticed is that you are using ion rifles as pulse rifle stand ins. Might be confusing, as there are already ion rifles in the tau codex, and they are considerably more powerful than pulse weapons.  :P
Forgot about that :P

I called the weapons "Ion Rifles" because thatswhat they're called on the Bitz website. The "Treat as Pulse Rifle (Codex: Tau Empire)" is mostly because I'm lazy, and I don't have the new Tau codex. If those who do have the codex ca agree to let this unit have actual Ion Rifle stats on the weapons, then I'll gladly change it.
Title: Re: Kadesh Marines
Post by: The Man They Call Jayne on July 28, 2013, 09:18:26 AM
The Tau Ion rifle is basically a Mini Autocannon. It would be too powerful unless you want to make these guys cost the same as Thousands Sons :P

Should every single person have a Beacon? Or is that meant to be Seargent  specific?

And the Tau Rail Rifle is the same as a pulse rifle, but with +1 S and -4 AP. Its is still a rapid fire weapon. Even taking that into account, 25 points is steep. 15 tops I would have said, given that these guys are already pretty costly and have an average BS. Given that it is going to cost you another 10 points to get BS4, you are looking at 52 points for a guy with a BS4 railgun. A Pathfinder with a Railrifle is only around 25. Sure you have  better armour here, but you can be IDd by a Multilaser.

I would say 15-17 for the guy. 10-15 for the railgun and 5 for the BS boost.
Title: Re: Kadesh Marines
Post by: Narric on July 28, 2013, 10:11:17 AM
My original idea was essentially Power Armoured Tau, not Soulless Automatons wielding psychic bolt-weapons :P I think I'll stick to a Pusle Rifle Statline.

I'd say all of them, for two reasons. 1. It the device is small and hand held, why wouldn't a squad member pick it up when the previus holder is killed? 2. The bitz I was wanting to use for models include a "Comms Unit" as part of the power pack.

I'll adjust pts values then. I don't think saying "but you can be IDd by a Multilaser." is really a good argument, considering the Armour Save. Just because something can be killed easily doesn't mean it should cost less for what it can do whilst alive.
Title: Re: Kadesh Marines
Post by: Thantos on July 28, 2013, 10:26:28 AM
Ha nice one Narric! :D these need a model now ...hmm. I already have some concepts for some kadesh elite troopers. Should really make a start on designing something now :P
Title: Re: Kadesh Marines
Post by: Narric on July 28, 2013, 10:31:20 AM
Quote from: Thantos on July 28, 2013, 10:26:28 AM
Ha nice one Narric! :D these need a model now ...hmm. I already have some concepts for some kadesh elite troopers. Should really make a start on designing something now :P
I'll be honest, I was going to use Kadesh heads on Exo-lord Models from Anvil :P

Having said that, it will be cool to see what a full kadesh soldier/marine would look like ;)
Title: Re: Kadesh Marines
Post by: The Man They Call Jayne on July 28, 2013, 11:14:55 AM
I admit it isn't the biggest deal because of the armour.

As for the whole, dropping it and picking it up again thing, no other bit of wargear works that way that I know of. Once the bearer dies, it is lost. Otherwise you could argue that every time your guy with the Power Axe dies, someone else just picks it up so you always have a Power Axe.
Title: Re: Kadesh Marines
Post by: Narric on July 28, 2013, 04:15:06 PM
Quote from: The Man They Call Jayne on July 28, 2013, 11:14:55 AM
As for the whole, dropping it and picking it up again thing, no other bit of wargear works that way that I know of. Once the bearer dies, it is lost. Otherwise you could argue that every time your guy with the Power Axe dies, someone else just picks it up so you always have a Power Axe.
That is true :P I guess I'm thinking too much like an RP'er.

But don't forget my second point. The idea is based off this (http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=302), being the standard power pack for every dude.
Title: Re: Kadesh Marines
Post by: The Man They Call Jayne on July 28, 2013, 06:45:18 PM
Ah, I see. Well, you could say that that pack allows any friendly unit withing 12" to use the highest leadership of that unit. So one Seargent could provide several units with Ld9.
Title: Re: Kadesh Marines
Post by: Narric on July 28, 2013, 07:06:40 PM
Quote from: The Man They Call Jayne on July 28, 2013, 06:45:18 PM
Ah, I see. Well, you could say that that pack allows any friendly unit withing 12" to use the highest leadership of that unit. So one Seargent could provide several units with Ld9.
My first thought to this is "Why would a special tasks unit give the rank&file troopers morale support?"
Another thought is it kinda takes the thunder away from the HQ (Or equivalent). And that kind of ability is often only given to HQs (or equivalent), and Special Characters.

Lastly, the idea for the Positional Beacon was kinda just thrown in. When I was messing about on Anvil making up a random squad equipment loadout, I didn't think much of it beyond "Cool antenna, reminds me of Tau." The idea of it granting a boon to any "Deep Striking" force, was that they emit a signal that can't be detected on the battlefield without specialised equipment, which DS'ing forces would have access to (either on their orbiting carrier, or as part of their internal systems). Compared to the thrown together fluff I mashed out, there really isn't place for it beyond "I thought the unit needed a unique quirk."
Title: Re: Kadesh Marines
Post by: The Man They Call Jayne on July 28, 2013, 07:21:23 PM
In that case keep the relay, but make it a sarge only item. Once he dies, it's gone. Thats a fair system and it makes them a bit more useful. Also makes you advance them more aggressivly.

That said, if you are doing that, give them Pulse Carbines instead of rifles. That way the NEED to move up in order to get their guns into range. No point sitting at 30" while having gear to get your guys down behind enemy lines.
Title: Re: Kadesh Marines
Post by: Narric on July 28, 2013, 08:31:57 PM
Adjustments made.

Just added a list of parts I would (and probably will) use to represent this unit, if anybody is interested.
Title: Re: Kadesh Marines
Post by: Narric on November 18, 2013, 10:09:59 AM
Thinking of making a slight change to the "Ion Rifle." Mostly just pinching a flavour of SM Grav-weapons, but implementing it correctly, hopefully.....

Suggested statline for new Ion Rifles:
Spoiler

RangeStrengthAPType
24"X-Assault 1, Ion Tech
Ion Tech: Ion tech uses the enemy's Armour save when rolling To Wound. It currently has no effect on Vehicles, due to vehicles require much larger power sources to cause any real damage.

Lets try an explain my choices :P
Spoiler

  • 24" range - Makes the weapon fairly threatening to most targets from a distance.
  • Str:X - Ensures it cannot be used against vehicles.
  • AP:- - The weapons simply heats and melts the enemy armour, it doesn't "Penetrate it" per se. It also ensures it isn't OTT good at killing enemies. I'd consider making it AP4 at best, if it should have an AP at all.
  • Assault 1 - Did consider Assault 2, but felt it a bit too many shots at 24" range :P
  • Ion Tech - Grav-weapons, but with sense! (maybe)

So what do you people think?
Title: Re: Kadesh Marines
Post by: Lord Sotek on November 18, 2013, 03:38:36 PM
Seems pretty balanced.

Maybe allow it to cause "Vehicle Shaken/stunned" results on a 6? Representing that it can't do any lasting damage to something that big, but that the jolt of power can be enough to temporarily scramble the vehicle's systems.
Title: Re: Kadesh Marines
Post by: Narric on November 18, 2013, 08:58:02 PM
Honestly hadn't considered Shaken/Stunned results. I'll definately include that, as it gives the Kadesh player some leeway in regards to anti-vehicle tactics :P
Title: Re: Codex: Kadesh
Post by: Narric on November 22, 2013, 12:39:06 PM
couldn't resist making this into its own Race :P Made sme simple units, so it can be run at small pts levels. No vehicles just yet :P

Maybe this will jolt Thantos into making more Kadesh stuff XD

this is going to be everything I've got, plus whatever I think up whilst writing this :P



Who are the Kadesh?
There are many varied races of aliens encountered by humanity. One of the more pleasant races is the Kadesh, a humanoid alien race who have been known to interact with humans on occasions. Often compared to the Tau, they differ by having dark green skin. They also take to the battlefield with highly advanced technology, but this is where the similarities end. When at war, the Kadesh fight more like Space Marines, giving no quarter, and expecting none. They fight aggressively, and have the technology and weapons to support such an advance.
The Kadesh are led by a Warrior Council. Its members are the highest ranked of the Fleet and Army, and all have had years of battlefield experience. Lesser known is the Political Council, who controls the lives of the average citizen. It is also to them that diplomacy with foreign races is allotted to.



Kadesh Armoury
Expect parts of this to change regularly :P

Spoiler
Linear Matter Accelerator (LMA) Weaponry
LMA weapons fire highly energised metal slugs at incredible speeds. For most races, such weaponry is reserved for the largest land crawling tanks and is also incredibly difficult to maintain safely for prolonged periods of time. Kadesh understanding of the technology means they not only have a powerful weapon at disposal, but it can be granted to frontline troops.
LMA weapons have the following profile:

WeaponRangeStrengthAPType
Rifle
24"44Rapid fire
Carbine
18"44Assault 2
Pistol
12"45Pistol
Rail Gun
36"63Heavy 1

Kadesh Ion Rifle
The Ion rifle is a marvel of technology. By firing highly charged particles, it rapidly heats up the target surface. This burns the enemy within their own armour.
It has the following profile:

RangeStrengthAPType
24"X-Assault 1, Ion Tech
Ion Tech: Ion tech uses the enemy's Armour save when rolling To Wound. When used against Vehicles, the vehicle suffers a Crew Stunned result on a D6 roll of 6 for each hit scored.[/size]

Standard War Armour
All troops have basic training in the armies standard armour. Troopers have training for field repairs, and are encouraged to personalise their armour, provided they remain their company and squad colours.
Standard War Armour confers a 4+ Armour save.

Preatorian Armour
Preatorian is the name given to the most durable Armour set of the Kadesh that can be fielded on a trooper.
It confers a 3+ Armour Save.

Personal Shield Generator
This is a highly miniatureized system that is used for Structural integrty of interstellar space craft. It bolsters the defencive power of the armour it is incorporated into
A model with this item gains an invulnerable save equal to its armour save.

PEQ Laser Targeter
Increases the models' Ballistic Skill by +1.

Positional Beacon
Any unit (Friend of Foe) Deep Striking within 12" on a model
with a Positional Beacon may re-roll its scatter distance.

Deterrent grenades
Often laced into surrounding terrain, these grenades are remotely triggered by a squad member when threatened by enemy assault.
An enemy model/unit charging a model/unit with Deterrent Grenades suffers a Str:3 AP- hit on each of its members. These grenades cannot be used if the Kadesh unit is already locked in combat. Casualties cuased by Deterrent Grenades do not count towards combat resolution.

Disc Grenade Launcher
Often a standard attachment for LMA Carbines, this weapon system allows even basic infantry to threaten enemy armour.
It has the following profile:

RangeStrengthAPType
86-Assault 1




HQ
Kadesh General - 70pts
   WSBSSTWIALdSvUnit TypeUnit Composition
Kadesh General5533253104+Infantry (Character, Unique)1 General



Wargear:

  • LMA Rifle
  • LMA Pistol
  • Standard War Armour
  • Deterrent Grenades

Special Rules:

  • Independant Character
  • Fearless
Options:

  • May replace their LMA Rifle and/or Pistol for one of the following:
    - Close Combat Weapon - free
    - LMA Carbine with Disc Grenade Launcher - 7pts
    - Ion Rifle - 5pts
    - Power Weapon - 15pts
  • May replace his Standard War Armour for Preatorian Armour for 15pts
  • May take any of the following:
    - Disc Grenade Launcher - 5pts
    - Positional Beacon - 10pts
    - Personal Shield Generator - 25pts

  • The General may replace all his Wargear for an Atlas Heavy Assault Suit, a Heavy Rifle and Combat Shield for 30pts
  • An HA Suit General may replace his Heavy Rifle and/or Combat Shield with an energy Blade for 5pts
  • An HA Suit General may take any of the following:
    - Disc Grenade Launche - 5pts
    - Positional Beacon - 10pts
    - Personal Shield Generator - 30pts

Troops
Kadesh Trooper Squad - 75pts
   WSBSSTWIALdSvUnit TypeUnit Composition
Kadesh Trooper Sergeant333313294+Infantry (Character)1
Kadesh Trooper333313174+Infantry5


Wargear:

  • LMA Rifle
  • LMA Pistol
  • Standard War Armour
Options:

  • May include up to twelve more Kadesh Troopers for 11pts per model
  • Any member of the squad may replace their LMA Rifle with an LMA Carbine & Disc Grenade Launcher for 5pts per model
  • For every nine models in the squad, one Trooper may take an LMA Rail Gun for 10pts
  • The Sergeant may replace their LMA Rifle with one of the following:
    - Close Combat Weapon - free
    - Power Weapon - 15pts
  • The Sergeant may take any of the following:
    - PEQ Laser Targeter - 5pts
    - Disc Grenade Launcher attachment - 5pts

Elites
Kadesh Marine Fireteam - 105pts
   WSBSSTWIALdSvUnit TypeUnit Composition
Kadesh Marine Sergeant333313293+Infantry (Character)1
Kadesh Marine333313283+Infantry5


Wargear:

  • LMA Rifle
  • LMA Pistol
  • Preatorian Armour
  • Deterrent Grenades
  • Poisitonal Beacon (Sergeant Only)
Options:

  • May include up to six more Kadesh Marines for 17pts per model
  • Any model in the unit may replace their LMA Rifle with an LMA Carbine and Disc Grenade Launcher for 2pts per model, or an Ion Rifle for 5pts per model.
  • One Kadesh Marine may replace their LMA Rifle with a LMA Rail Gun for 15pts.
  • The unit may be upgraded with PEQ Laser Targeters for 5pts per model
  • The Sergeant may replace their LMA Rifle with one of the following:
    - Close Combat Weapon - free
    - Power Weapon - 15pts
  • The Sergeant may take any of the following:
    - PEQ Laser Targeter - 5pts
    - Disc Grenade Launcher attachment - 5pts





What do you guys think so far?
Title: Re: Codex: Kadesh
Post by: Thantos on November 24, 2013, 05:21:49 PM
Wow awesome, this means i have to do more kadesh parts? :P Well ok then! Was thinking about doing some sort of sniper drones i owe someone on here anyway!
Title: Re: Codex: Kadesh
Post by: Narric on November 24, 2013, 07:08:52 PM
Oooh, Sniper Drones ;D

Hopefully I haven't broken any head canon you had yourself for the Kadesh. I'd be happy to changed aspects if it works better for you ;)
Title: Re: Codex: Kadesh
Post by: Thantos on November 24, 2013, 08:18:13 PM
Nah thats cool, im not much for making new fluff so this helps me too!

Ive wanted to do a vehicle for them for a while now, just i have literally zero free time to make my own stuff at the moment :(
Title: Re: Codex: Kadesh
Post by: Narric on November 24, 2013, 09:10:35 PM
How about more Appleseed like Mechs? Or maybe more of a Mech like Zone of the Enders? (obviously shrunk down and Mech-anized :P)
Nevermind, going with both for different units ;)

I had been considering Vehicles in General, but wondered if I should continue down the ultra-high tech route and say all vehicles are skimmers, or should I include a few non-skimmer vehicles for heavier weapon systems?
Title: Re: Codex: Kadesh
Post by: Scout Sergeant Mkoll on November 25, 2013, 12:36:52 AM
Quote from: Narric on July 28, 2013, 07:06:40 PM
[My first thought to this is "Why would a special tasks unit give the rank&file troopers morale support?"
That's easy to explain. They're specialists. They're the best at what they do. Do you think the British army don't gain a morale boost from being deployed alongside an SAS squad? Of course they do. Apart from the fact that they know they're working with the best there's also the "I'm going to show these guys what I/we can do" scenario. A morale boost, especially if it's just +1 is easily justifiable.
Title: Re: Codex: Kadesh
Post by: Narric on November 27, 2013, 08:28:34 PM
Almost got another few units ready, will post them up shortly later when I've double checked my numbers and what-not, tally-ho :P

Made a Unit for sneaking, and a unit for heavy hitting.

I'm sure I'm going to tick someone off with one of these units, so consider yourself warned :P

Quote from: Scout Sergeant Mkoll on November 25, 2013, 12:36:52 AM
Quote from: Narric on July 28, 2013, 07:06:40 PM
[My first thought to this is "Why would a special tasks unit give the rank&file troopers morale support?"
That's easy to explain. They're specialists. They're the best at what they do. Do you think the British army don't gain a morale boost from being deployed alongside an SAS squad? Of course they do. Apart from the fact that they know they're working with the best there's also the "I'm going to show these guys what I/we can do" scenario. A morale boost, especially if it's just +1 is easily justifiable.
So which is better, +1 Ld bubble or Re-roll Morale Bubble?

I'm inclined to go with Re-roll Morale, for the reasons you've given.
Title: Re: Codex: Kadesh
Post by: Narric on November 27, 2013, 09:31:08 PM
I bring you the Heavy Assault Suit Squad and Recon Team.

Armoury: Update
Spoiler
Heavy Rifle
The Heavy Rifle is often the weapon carried by Atlas Assault Suits. It fires high energy bolts that punch through enemy armour.
It has the following profile:

RangeStrengthAPType
24"55Heavy 3

Atlas Heavy Assault Suit
A sturdy suit of Armour, created to carry potent weapons to the battlefield. Encasing the pilot in a full motion controlled interface, the pilots' movements become the suits movements, enabling it to react much faster then similar machines of war. Due to the size difference between the suit and pilot, much of the enemy firepower is likely to hit non-critical systems, and so be of no consequence.
It confers a 3+ Armour save, Doubles the wearers Strength, and grants a +1 Bonus to the wearers' Wounds and Toughness characteristic. In addition, it confers the Feel no Pain, Very Bulky, and Hammer of Wrath special rules.

Recon Armour
Used by Recon Teams, it is light-weight and durable, whilst incorporating simple Camouflage systems.
It confers a 5+ Armour save and grants a +1 bonus to the models' Cover save.

Plating
Plating is the standard armour used on all Kadesh Drones. It is resilient to most small weapons fire.
It confers a 4+ Armour save.

Combat Shield
Confers a 4+ Invulnerable save in close combat. Against shooting attacks, it confers a 5+ cover save (this can be improved by special rules, like stealth and Shrouded).

Target Designator
During the Shooting Phase, a model with a Target Designator may use the device instead of making a shooting attack. One Drone In the unit may use the models' Ballistic Skill.

Weapon Stabilizer
All Heavy weapons carried by the model become Assault Weapons.

Energy Blade
Comparable to Emperial Power Weapons, the Energy Blade differs by releasing its stored energy upon contact, disorientating infantry and causing haywire effects in vehicles.
It has the following profile:

RangeStrengthAPType
-User6Melee, Concussive, Haywire





Elites
Atlas Assault Suit Squad - 105pts
   WSBSSTWIALdSvUnit TypeUnit Composition
Atlas Sergeant333 (6)3 (4)1 (2)3294+Infantry (Character)1
Atlas Marine333 (6)3 (4)1 (2)3284+Infantry2


Wargear:

  • Atlas Assault Suit
  • Heavy rifle
  • Energy Blade
  • Weapon Stabilizer
Options:

  • May include up to three more Atlas Marines for 30pts per model.
  • Any member of the squad may carry a Combat Shield for 10pts/model, or swap their Heavy Rifle for a Combat Shield for free.
  • One model may replace their Heavy Rifle with a LMA Rail Gun for 10pts.
  • The Sergeant may carry a Combat Shield for free

Fast Attack
Kadesh Recon Team - 65pts
   WSBSSTWIALdSvUnit TypeUnit Composition
Recon Sergeant333313295+Infantry (Character)1
Recon Trooper333313285+Infantry2
Sniper Drone1314131-4+InfantryUpgrade


Wargear:
Kadesh

  • LMA Pistol
  • Sniper Rifle
  • Close Combat Weapon
  • Recon Armour
Sniper Drone

  • Twin-linked Sniper Rifle
  • Plating

Special Rules:

  • Scout
  • Infiltrate
  • Move Through Cover
Options:

  • May include up to two more Recon troopers for 17pts per model.
  • One Recon Trooper may replace their Sniper Rifle with a LMA Rail Gun for 15pts.
  • The unit (but not Drones) may be upgraded with PEQ Laser Targeters for 7pts per model.
  • Any member of the squad may replace their LMA Pistol and CCW with a Target Designator and Sniper Drone for 20pts per model.
Title: Re: Codex: Kadesh
Post by: Narric on December 13, 2013, 09:36:24 PM
Decided to make a unit showing some Humans taking side with the Kadesh. Maybe they're just sick of the Imperium, and would happily fight for change. Decided to just use some Gunpowder weapons, as I doubt I can justify Lasguns and the like :P

Also, why no one commenting feedback? :(

Fast Attack
Local Human Militia - 50pts
   WSBSSTWIALdSvUnit TypeUnit Composition
Militia Leader333313286+Infantry1
Recon Trooper333313276+Infantry9


Wargear:
- Stub Guns
- Close Combat Weapons
- Improvised Armour

Special Rules:

  • Infiltrators
  • "Heretics"
    Any army chosen from any Space Marine, Imperial Guard or Inquisition Codex, has the Preferred Enemy special rule when shooting at, or in combat with, a unit of Local Human Militia.
Options:

  • May include up to twenty more Militiamen for 4pts per model
  • One Militiaman for every ten models may replace their Stub Gun with a Heavy Stubber for 15pts
  • Any member of the squad may replace their Stub Gun and Close Combat Weapon with a Shotgun for free
  • The Squad may be upgraded with Flak armour for 30pts
Title: Re: Codex: Kadesh
Post by: InsaneTD on December 14, 2013, 04:50:49 AM
Cause we don't see anything blatantly broken?

Though I think twin-linked sniper rifles might be a little on the powerful side. Can't say without seeing them in action or doing a little math hammer.
Title: Re: Codex: Kadesh
Post by: Scout Sergeant Mkoll on December 14, 2013, 09:46:33 PM
Quote from: Narric on November 27, 2013, 08:28:34 PM
I'm inclined to go with Re-roll Morale, for the reasons you've given.
I would actually say +1 to represent the fact that they will try harder, but they're not exactly going to take leave of their senses. Means it's not as much of a boost so it's easier to explain and doesn't cost as much as re-rollable morale.

The sniper drone with twin linked isn't too bad from what I can tell. It's only 1 shot because it's a sniper and it's fairly expensive to get. Also, if I'm interpreting the wording correctly, they're limited to 1 per squad?

As for the lack of feedback, I had meant to reply sooner but riding to work leaves me pretty exhausted at the minute so it's hard to critically analyse units properly. :P
Title: Re: Codex: Kadesh
Post by: Narric on December 14, 2013, 10:06:19 PM
Decided to make a couple changes.

General is being reduced to 70pts, as currently he's the price of a SM Captain before upgrades.

Changed "Heavy Assault suit Squad" to "Atlas Assault Suit Squad," as it allows me space to think up bigger mechs :P

Quote from: The Devil on December 14, 2013, 04:50:49 AM
Cause we don't see anything blatantly broken?
Its good stuff isn't inherently broken. I guess I'm good at making Balanced units before feedback?

Quote from: The Devil on December 14, 2013, 04:50:49 AM
Though I think twin-linked sniper rifles might be a little on the powerful side. Can't say without seeing them in action or doing a little math hammer.
Quote from: Scout Sergeant Mkoll on December 14, 2013, 09:46:33 PM
The sniper drone with twin linked isn't too bad from what I can tell. It's only 1 shot because it's a sniper and it's fairly expensive to get. Also, if I'm interpreting the wording correctly, they're limited to 1 per squad?
The Twin-linked Sniper Drones may get a little broken as each member of the Recon Team can take one (replacing their Pistol and CCW for it) and the team can be upgraded to BS4. The Target Designator means that you can halve the number of shots, but they're all twin-linked @ BS4.

If you max out Drones, you can have a Recon Team of up to ten models. 5 Kadesh, 5 Drones. All BS3. PEQ Laser Targeters increase the Kadesh BS to 4, and the Kadesh can forgo shooting to make the Drones BS4 & Twin-linked.

Make sense?

Quote from: Scout Sergeant Mkoll on December 14, 2013, 09:46:33 PM
Quote from: Narric on November 27, 2013, 08:28:34 PM
I'm inclined to go with Re-roll Morale, for the reasons you've given.
I would actually say +1 to represent the fact that they will try harder, but they're not exactly going to take leave of their senses. Means it's not as much of a boost so it's easier to explain and doesn't cost as much as re-rollable morale.
OK, that makes sense ^_^

Quote from: Scout Sergeant Mkoll on December 14, 2013, 09:46:33 PMAs for the lack of feedback, I had meant to reply sooner but riding to work leaves me pretty exhausted at the minute so it's hard to critically analyse units properly. :P
Heh, its alright. I just sometimes worry that what I post is not original or uninteresting :P
Title: Re: Codex: Kadesh
Post by: Scout Sergeant Mkoll on December 14, 2013, 10:48:20 PM
Quote from: Narric on December 14, 2013, 10:06:19 PM
The Twin-linked Sniper Drones may get a little broken as each member of the Recon Team can take one (replacing their Pistol and CCW for it) and the team can be upgraded to BS4. The Target Designator means that you can halve the number of shots, but they're all twin-linked @ BS4.

If you max out Drones, you can have a Recon Team of up to ten models. 5 Kadesh, 5 Drones. All BS3. PEQ Laser Targeters increase the Kadesh BS to 4, and the Kadesh can forgo shooting to make the Drones BS4 & Twin-linked.

Make sense?
Yep, makes sense. However I still don't see that as particularly broken. If you do max out on drones that's 37pts for a sniper shot/turn on the additional models. Even with the twin linked and/or the BS4, it's an ap6 shot and only half of them will wound anyway. Hardly devastating. :P

I will take a look at the General again now, see what I think.

Ok, those deterrent grenades are fairy nasty. They are S3, which is quite sensible, but there's no mention of when they strike etc. Are they done before combat and therefore able to deny charge through casualties inflicted? Are they I10 and therefore done at the same time as Hammer of Wrath etc? In either case, at 60pts I don't feel the General should have them as standard. Perhaps available as an upgrade for 5pts or so?
Title: Re: Codex: Kadesh
Post by: Narric on January 04, 2014, 08:34:29 PM
OK. My Atlas unit is totally overpowered.

Too much access to AP3, and way to survivable for their cost.

Reducing the Heavy Rifle to AP5 for a start.
Energy Blade is now AP6, but still has Concussive and Haywire.
Atlas Armour confers a 4+ and no longer confers Feel No Pain.

Also noticed my Kadesh Marines had 2 wounds, so knocking that down as well.

With this, i'll be a bit more strict for current units and future units also.