Second Sphere

Wargames => Warhammer 40k => Topic started by: Will's on Fire on August 02, 2012, 10:10:50 AM

Title: [Orks] Weirdboy Power Weapon
Post by: Will's on Fire on August 02, 2012, 10:10:50 AM
When a weirdboy is locked in combat and gets a 1-3 it instead has it's power manifest as a power weapon.

Now, in the new rules there are several types of power weapon. Does the Ork player get to choose which of the power weapons it will be for that phase, or do you think it defaults to Power Sword?

Cheers,

- Will
Title: Re: [Orks] Weirdboy Power Weapon
Post by: The Man They Call Jayne on August 02, 2012, 10:32:28 AM
By "Power Weapon" I think you would have to assume generic AP3 sword. Unless an FAQ suggests otherwise.
Title: Re: [Orks] Weirdboy Power Weapon
Post by: Masked Thespian on August 02, 2012, 11:44:37 AM
Agreed; it should be considered a Power Sword.

As a house rule you could suggest that a 1 = Power Sword, a 2 = Power Axe, and a 3 = Power Maul (or whatever the third option is called), but that's only a suggestion for a house rule.
Title: Re: [Orks] Weirdboy Power Weapon
Post by: Unusual Suspect on August 02, 2012, 03:13:19 PM
If strict RAW were needed, I would treat it as an "unusual power weapon", thus functioning pretty much exactly like a power sword.

If the game were fun and fluff oriented, I'd probably base it off what the weirdboy was wielding - sword would become a power sword, axe would become a power axe, and staff/club would become a power maul.